Feedback! That surely is going to help, thanks!
IXIRandyIXI
- VP and early victory
Well I wasn't very familiar with the winning conditions and certainly have to review them. The idea was
no winning conditions, but just that Rome has to keep more strategic cities (cities with a victory flag) than the other players. I am going to review that completely.
- 2nd age in 31AC is pretty accurate
ok, you are 60 years late. If I can get feedback from other tests, triangulate them, I will be able to adjust advance costs. Curiosity, did you stay at 50% tax-50% research?
- Production: in my games, I usually had plenty of cash (not maintaining a very large army, but again I never playtested as far as you did), so I could accelerate production with cash. Being a bite late on historical Rome is ok since there is 200 years (0AC-200) which historically were pretty empty of conquests (ok, Britain, Dacia, and an ephemeral conquest of Mesopotamia). Rather than changing the costs (and indeed do not flag accelerated production!), rather test giving mines a 2 shield bonus rather than one.
- Carthage: arrrr, what's wrong with
my games - I never saw that happen... But Coltrane did
. You could recruit the Numids to your cause to make a diversion, but I am sure it would be not enough. I will see about reducing free support. The problem I believe is that Carthage is like an island (isolated by the desert, in order to push it going naval). PS. Egypt is usually pathetic on land, until they get Marcus Antonius, when they will start to stockpile consular legions, so don't get them too late
)
- More free support for Roman: NO
, or just not yet. But I may reconsider later, just remember that later government allow more support (e.g. triumvirate republic)
- Civil war,
my bad! It will be fixed next version.
- Transition: idem, sorry for the lack of testing beyond 150BC- will be fixed!
- Hoplites alarii don't actually upgrade to Milites alarii, they just become obsolete when these troops become available.
Viper 275
Playing other civ? Uh, I would have to redesign the whole thing... But Coltrane is right, as a scenario, that would be perfectly possible. The problem is that Rome as such would have no chance to complete the conquest of the Mediterranean if not played by a human player.
Cellku
- Lex agraria: I am not sure I understand, and again that's maybe because I spend more time modding then actually playing Civ... If Lex agraria is made obsolete, all the civitas build in the cities disappear?
In that case, must be fixed. Imperium Scipio (and ther other similar wonders) on the other hand is how it should be, you should't rush to Macedonian wars and try to get the wonder ASAP, conquering your southern and north-eastern neighbours.
- Praetorium, Diocese and Theme: you have four of each, to place in your empire to reduce corruption like a forbidden city (you have no 'courthouse', until you can build a forum in your largest cities which also reduce corruption)
- Going through the bad times (end era 2 - era 3): yes there are incentives! I try to summarize it quickly: once upon a time, you had a nice small republic, and corruption is such a lofty and organized peninsula wasn't a big issue. But suddenly, you wake up with a beefed up nation which cover half the Mediterranean and you have to reorganize the territory under the jurisdiction of Praetor (using the praetoriums). The Republic becomes an empire, and the great emperors become ineffective, or even worse, self destructive rulers. After Commodus, the Roman institutions loose all their values, and your Praetoriums become obsolete (due to the Barb reaching a tech, you have no control on this). In other word, your nice Empire suddenly become a banana republic (empire). Diocletian allow you to reorganize things a bit (and for a short while), but again, after Constantin, your dioceses get obsolete (by a another barb tech) and the mess is back full strenght. Now pretend you decide to stick at the Antonine age: You will have 400 years of an empire crippled by corruption, not able to build much, not speaking about maintaining. The only way is to get a short revival with the Soldier-Emperors and Constantin, and then to rush forward to get the theme before the whole empire is conquered by the barb new devastating units. Of course this as yet to be tested in details, lol
- You idea about the unit stats are there
Just look in the editor. Later barbarian units are tougher with massive HP bonus while the Romans are stuck with defensive merc legions and an expensive heavy cavalry.
- Civilopedia: anyone willing to go through a proof checking for English, layout, and historical accuracy? It should't take too much efforts, unless my English is worse than I think...
- Difficulty level: it is hard to change, as it was said earlier on the thread, it would change the tech rate, but by modding it, maybe possible... Not just for now tough.
To end that post, tell me what you folks thing about this:
1. Removing mutual protection pact, and just military alliance on, in order to avoid the massive world war I experienced in my last game
2. Switching to a less merry version of Sn00py terrain set (the one made by Rye for his great mod - but is it 'common domain'? see preview below)
I will post a first patch before next weekend.