Sorry for disppearing
I've got now huge pile of work and I haven't finished it yet.
I'm gonna continue after New Year...
Привет, Antal1987! Я потрясен, прочитав эту ветку, аплодирую стоя!
Дальше, видимо, нужно все-таки писать по-аглицки, согласно правилам форума
You are really a hope for the future for the Civilization III, the best of all strategic games
Could I have some suggestions as well, please?
I do not always understand English well enough and could well omit some information, so:
1. is it possible to increase the limit of civs in a game for more than 31?
2. could you please-please-please increase the number of culture groups?
Ideally, like Steph said, any civilization should have its own graphic, that would add an incredible realism and beauty to the game process.
(It is an important thing I suppose, because now any global scenario is always limited to some very strange city graphic blocking like throwing indian, asian-nomadic, african and mid-eastern muslim cities into "one culture type". It is a frustrating and annoying mistake of the Firaxis, really).
I managed to sneak around this problem in my MEM-based personal scenario and now I do have 8 culture groups on the map instead of 5. But it is actually a false solution which can only work for visual specification of some savage tribe villages, not for real full-fledged, four-era civilizations.
So if it is possible to increase the culture groups limit by at least a factor of two - please, do it. ) That would be GREATLY appreciated.
I think it is not so very important that all would-be new culture types necessarily had all the specific graphics for the pop-up heads, in-city buildings etc - just different city appearance would be really wonderful. Thanks in advance...
3. Is it possible to have different technologies (and/or resources) needed to perform the same worker actions on different terrains?
For example, irrigation action. You discover, say 'farming' - and than your worker can irrigate just grasslands and floodplains. The land produces more food and the work does not require any special resource to be completed. But than SOME of the civilization discover, say, 'uphill rice padding' - and it is their workers only that can now irrigate hills to produce huge amouts of new food. And maybe for that hill-irrigation they need a special resource like, say, 'round-grain rice variety'.
Is it possible?
4. The last but not the least, in my opinion... - So... do you think it is possible to have the Civ 3 become a "game of irreversible choices"?
Like in real history - if some culture decides to migrate to the tropical islands, they will
never master the tactics of massive horse army attack. But they will discover how to use balsa-timber to cross the Pacific, perhaps. Or, if you decide to discover Christianity, you will never discover the technology for tearing-out victim hearts and will not produce huge amount of "culture" in your city (and scared unhappy citizens as well).
This would change the gaming experience, I think, adding real uncertainty of the future prospects and blowbacks for decisions of the past. Like in real life.
The problem of the Civilization game, to my mind, is its absolute predictability. Even though it is a great game, the best maybe, but in fact you can have just two uncertain aspects: which Civ will win the war and which Civ will build a wonder first. That is all. - All the rest is totally known from the start - all the technology path with all its sub-sides and each building\unit being made available after each discovery.
So my point is - could you make a patch where a discovery of one starting technology would enable one future technology line AND forever disable another technology line with all its buildings
AND units for an alternative starting technology and vice versa? Or, better yet, a discover of one starting technology would disable a whole range of other starting technologies with all their descending techs. Best would be to make several such bifurcational historical points during the total life of your civilization in game. That would really simulate History...
Извини, что много, и спасибо тебе (вам?) за великолепную работу!
Best wishes