I'll try to track that down. Civilopedia errors are easy to fix, and they don't break saved games either, so I'll put a small update on for that.
I found some more:
1. The Description page for the City Improvement, Babylon, is the Description for the Planetary Party Lounge from regular Civ. Maybe the easiest fix would be to just remove the Description page for that entry.
2. The pedia entry for the Great Wonder, Proskynesis, says it can only be built in Susa & requires the tech, Capture of Persepolis. I have that city & that tech, but it's not a build option. If it has other requirements, please add them to the pedia entry so we know what else we need to build the thing.
3. According to the pedia, the Potential Bride unit upgrades to Alexander's Heir. I have three or four Potential Brides, but can't find any way to upgrade them. The pedia doesn't mention any requirement to do so. They won't upgrade in my capitol & they won't upgrade in a city that has a Barracks, Thracian Barracks & the Alexandria resource. How do I upgrade them? It would be good if the pedia said what is required to upgrade them.
4. The Description page for the City Improvement, Bactria, is the Description for the Stasis Chamber from regular Civ.
5. On the Victory Conditions page of the pedia under "Histograph" it says, "Civilization III runs until the year 2050." The rest of that page looks like it's updated correctly for this mod.
Hmm, those restless Macedonians don't want to sit still do they? I never saw Antipater go walkabout in all my playtests. I'll have to flag him as defensive or something like that. He should be sitting still in the early game.
Antipater did indeed march all the way around the Black Sea. He showed up north of Resaina in early 331 & made a beeline for Bactria stopping to take out a couple of enemy Polis units. I barely got to Bactria ahead of him & still face the very real threat that he will take a Bactrian city before I can. I'm forced to put units between him & the Bactrians to prevent his progress, but that is making it easy for the Bactrians to pick off my units...
Egypt is a very rich province once it's been built up a bit, so get some slaves down there.
I've noticed that a couple of the Egyptian cities auto-produce Workers.
I've always noticed that the Nubians would hit the Egyptians pretty hard, it's rather annoying. There's a difficult balance between making Egypt easy to take for the player (historically, the player should be able to gain control of Egypt easily) and making it too easy to take for the Nubians. I may have to reduce the units that Nubia start with or put them in a forced alliance.
It looks like you have it balanced pretty close already. As long as the player doesn't get diverted into Persia right after taking Phoenicia, they should be able to get Thebes 1st. An alliance between Egypt & Nubia is a bad idea as that would force the player to conquer Nubia before moving eastward again & that would screw everything up.
The way the Merotes are depicted in this scenario may not be totally historical, but I wanted a power that would present a challenge in the late game if you decide to push into Africa. I think that the availability of units has forced me into making the Merotes look more 1st or 2nd century than 3rd Century BCE.
That's one civ I don't know much about so it looks good to me.
I loved being surpised at meeting them. Now I'm dreaming about conquering my way up the Nile, though that's not historical.
I recently came accross a story (on wikipedia, so not sure if it's perfectly genuine) that tells of Alexander coming to the borders of Nubia after conquering Egypt, seeing their army (along with war elephants), and deciding to turn back. It's clearly a fake tale since Alex's aim was always to get Persia, but it makes an interesting image in my mind.
Yeah, that story is BS. There's no ancient account of Alexander travelling that far up the Nile. In fact, Alexander seems to have been convinced that he could return home from India by sailing directly to the Upper Nile & on to the Med-something that wasn't totally disproven until the 19th century.
But I still have this problem:
From the first turn on I wanted to conquer Byzantium (strategical important for my supply-lines in this campaign) but not want go to war with them.
Do anybody know how I can have this city without going to war?
Hi General.
As geminisama says, you can do that via the editor. But as againsttheflow says, it's not meant to be taken so early and I don't think you really need it. You should be able to keep peace with Thrace so that your resources can be traded through Byzantium, and it would only take a couple of transport ships to keep your troops shuttling accross from Europe to Asia.
I'm having no trouble caused by not having Byzantium. Notice that allot of units have the Rebase action with is much faster than travelling overland or by ship.
It's been a while so I don't remember the exact details, I just remember immediately trying to enforce naval restrictions around my cities right from the get-go and failing miserably. A whole fleet of [nice] ships, I forget who's, headed through 'my' straight up to the Black Sea. It got to the point that even though my coastal fortress type improvement was nailing them I couldn't do much to finish them off (this was very early game). Whenever I moved my ships I made sure they ended turn in port. I was trying this leapfrog method when I found a spot around southeastern Aisia minor that I would have to leave my two vessels (full of units) in open waters. I glanced around, made sure I was as far as possible out of possible shipping routes, and hit spacebare. Next turn Alexander had two fewer ships...
I made this mistake, too, in my 1st game. Kyrenaica & Phoenicia were bombarding the heck out of me & I tried to fight @ sea which didn't work & slowed down my conquest. By the 2nd game, I realized you really don't need sea power with land units that can Rebase.
On to the game report:
-The Sarissaophoroi I had exploring northern Europe spotted a ship from Cathay!
Somehow, they sailed all the way around Korea, Siberia, Russia & Scandinavia!!! I now have an embassy with them along with an ROP & their territory map. Again suprisingly, I have a Trade Route with them! I have no idea how. The sad news is that they are already trading their extra Silk to others & won't offer many Talents for my Wines.
-The Sarissaophoroi I had exploring Africa found Saharra Camp & made contact with the Africa civ!
Yet another fun suprise! I now have an embassy with them & a ROP & their territory map. I do not have a Trade Route with them.
-The Sarissaphoroi I had exploring Arabia spotted a Tamil ship! The suprises just keep coming!
Again, I have an embassy & ROP with them & their territory map. We somehow have a Trade Route, but they will not trade their Dyes for my Wines & Olives.
-I sent a ship to explore the western Med. It made contact with the Tyrrhenians! Again, I have an embassy & ROP with them & their territory map. Moving on, my ship spotted an army in Rome.
Finally, it found the Straights of Gibralter to be closed. I was looking forward to sailing into the Atlantic, but I think I understand why the map is set up this way.
On it's way home, it found that the Carthaginian cities of Aleria, Olbia & Carales are undefended-no units at all! That makes them a tempting & easy target, but I don't want to deviate from the history that much right now.
That ship is now on it's way to explore the Indian Ocean via Pelusium.
-Thrace/Illyria is a pain in the butt. So far, they have razed 3 cities.
I reverted to auto-saves to save 2 of them, but couldn't do anything about the 3rd. As I mentioned before, they also took Iconium before I could & they still hold it. They reached Bactria right behind me so, between them & Macedonia, I am forced to press my conquest earlier than I'm prepared to to keep them from razing or capturing any more cities. I almost let our ROP expire, but I need good relations with them while my forces are way off in Asia. I did place a couple of units to block them from marching through Byzantium. Now they are transporting units to Phoenicia in ships & marching on Bactria from there. At least I slowed them down a bit.
-I founded Alexandria Charax! It's at the tip of the Persian Gulf where the Alexandra resource is. I don't remember if that's where Charax is supposed to be. Maybe I founded it out of order?
-I founded Alexandria Areia! It's on the Alexandria resource southeast of Artacoana. Is that where it's supposed to be? Again, I'm not sure what order the cites this far east are supposed to be founded in.
-Persia is eliminated!
Those dogs threaten Greece no more! They were unbelievably wealthy. Their last city, Prophthasia fell to our Hetairoi about Week 39, 331 & it yeilded over 2000 Talents. We pursue Darius the Coward into Bactria!
-A Sarissaophoroi exploring the deserts east of Persepolis made contact with Pauravas! I sent them an embassy, but I'm not trading with them because an oracle told me we won't remain friends for long.
There is an Alexandria resource just west of their capitol, but I don't have a Citizen Settler for it, yet...
-I also spotted the Alexandria resource over the mountains southeast of Persepolis. A Citizen Settler is en route.
-Gandhara made contact with me somehow! My embassy found that they are constructing the Nalanda Great Wonder. I have an ROP with them & their territory map.
-On to Bactria! The bulk of my forces were in Persepolis when Persia was eliminated so they have set off on a forced march through the desert to catch up. The Hetaroi that conquered northern Persia explored to the east until making contact with Bactria. Unfortunately, they are forced to both fight the Bactrians & block the progress of Thrace/Illyria & Macedonia & they are taking a beating. Those poor Hetaroi encountered their 1st elephant & it was not a friendly encounter! I'm cracking the whip to get my generals & phalanxes to the entrance of Bactria before my rivals start razing more cities...
-It's Week 47, 331 & I'll have the Parthian Campaign tech in 2 Turns. I'm definitely behind in research because I already have the 331-330 BCE tech. I have a budget deficit of 17 Talents per Turn, but I'm not worried about that because I looted allot of Talents from Persia.
Still having tons of fun. I hope these loooong reports are helpful. Will return with more.
EDIT: My Phoenician cities have built all the Improvements they can (which wasn't many) & the best unit they can build is the Mercenary (6(6)-4-1). It doesn't move fast & doesn't have the Rebase action so it would take too long to send them east. I'm stockpiling them in Jerusalem for an eventual invasion of Arabia.