Blue Monkey
Archon Without Portfolio
Just to let you know I'm continuing to follow the thread even if i'm not posting comments.
Just to let you know I'm continuing to follow the thread even if i'm not posting comments.
That's cool. Let me know if you think of anything that w/b good for the mod.
In my opinion you gave up on this too soon. When working with something as layered in symbolism as the Tarot it helps to think outside the box. Same goes for units.I think my original idea to create a special unit for each of the Minor Arcana cards is just not going to work. This is because the Minor Arcana cards are just that ... cards. They are not offensive or defensive type units.
In my opinion you gave up on this too soon. When working with something as layered in symbolism as the Tarot it helps to think outside the box. Same goes for units.
You may think some of those suggestions are silly.
The point is don't get stuck on names of units.
You're going to have to spend some time perusing the library threads and checking out the units for various artists.
The mirror is one of several designed as an "upgrade" unit. They're there from the beginning, but are useful only if you hang on to them until you've researched the technology required to upgrade to the "real" unit. It's one way to allow one-of-a-kind units to be built. When the mirror breaks ...Blue Monkey, this unit is awesome, but I am not sure where to use it.
One of the parts of my Magnum Opus (spaceship) screen is a Mirror, because after researching spells and magic circles, etc, I noticed that many powerful spells involved a mirror placed within the circle...
Plotinus, if you are still reading this, I think you created custom tech screens for each civilization, so maybe you can give me some general advice on this? I think you just have to make sure you use the same x and y location for techs, right?
Edit: I decided not to mess with multiple tech trees...
Thanks, I'm slowly but surely piecing things together...This is coming alone well Gray Wolf
I like that you are using the Cards to Represent rather than directly dictate or be the Units. This provides Flexibility and you can certainly always use "Artistic License" with decisions.
Always Please Yourself...Most important to make the Game something You Really Like and have fun Creating and Playing.
I am sure there are Many people following this thread. They simply don't tend to post on "reports" of work in progress.
Blue Monkey... ExactlyJust to reinforce Vuldacon's comments, there are several different "magical effect" animations which have been posted over the years and which can be combined with a unit's other animations.
If you are ambitious you might want to take a look at teleportation.
Don't know how you're doing it. Everyone works slightly differently. Here are three posts on how I do it. Ignore the "grid overlay" part in the second post - it gets good results but is exceedingly slow (imho). Read them in order, 1 2 3 & everywhere it says something about bmp2bic or map tweaker, use Quintillus editor instead. A couple of posts on using it to convert images to maps are here and here. There are other posts in his thread worth a peek as well.Creating. a. map. takes. way. too. long.