The idea struck me that, for certain pre-steam engine mods & scenarios, having river graphics for RRs could be quite useful, especially as most games would have turns long enough to realistically allow a unit to move from, say, Cairo to New Orleans or the first cataract of the Nile to the Mediterranean.
Obviously, any scenario/mod using such would perforce need to have all units without the "Pillage" flag checked (I mean, pillaging a river might be an interesting concept, but ... )
Specifically (and OK, somewhat selfishly) after the horrors of the 30 Years War in Europe, two specific ideas emerged in tandem: the "Balance Of Power" and the limitation of devastation armies would engage in (e.g., pillaging of crops and whatnot.) This held true - admittedly, Euro-centrically - from the War Of The Spanish Succession starting in 1701 CE through the American Revolution (and, even, then, it might extend through that war and beyond, but I am no expert on either that or the Napoleonic wars.)
So, if someone would make appropriately squiggly lines in blue for RRs, Your Humble Archivist would be most appreciative.
Cheers,
Oz
Obviously, any scenario/mod using such would perforce need to have all units without the "Pillage" flag checked (I mean, pillaging a river might be an interesting concept, but ... )
Specifically (and OK, somewhat selfishly) after the horrors of the 30 Years War in Europe, two specific ideas emerged in tandem: the "Balance Of Power" and the limitation of devastation armies would engage in (e.g., pillaging of crops and whatnot.) This held true - admittedly, Euro-centrically - from the War Of The Spanish Succession starting in 1701 CE through the American Revolution (and, even, then, it might extend through that war and beyond, but I am no expert on either that or the Napoleonic wars.)
So, if someone would make appropriately squiggly lines in blue for RRs, Your Humble Archivist would be most appreciative.
Cheers,
Oz