Lennier
Emperor
HC is FIN. Between Vanilla and BtS, they switched his other trait from AGG to IND.I actually find some of the non-FIN leaders to be top-tier such as Mehmed ,Suleiman, Rameses, or Huayana.
HC is FIN. Between Vanilla and BtS, they switched his other trait from AGG to IND.I actually find some of the non-FIN leaders to be top-tier such as Mehmed ,Suleiman, Rameses, or Huayana.
Bah! Of course. And I only play BTS. I probably wrote it b/c he's one of my fav leaders in the early game. Slip of the tongue... or typing hand?HC is FIN. Between Vanilla and BtS, they switched his other trait from AGG to IND.
I think SPI is at the bottom of the tier consisting of CRE/EXP/CHA.
And the +2 health is consistently overlooked. On higher difficulties it can mean selling off extra health resource(s) which you otherwise wouldn't for gold or it's a free population point in your bureaucracy capital (and naturally it helps every other city as well). Health is always appreciated.
I don't really consider the bonus to the first worker much in my analysis of expansive as it's fairly rare. The main benefit of the +25% comes from whipping the workers, or building them in trash/filler cities with no food surplus. But even so this is not the main draw of the trait.To play devil's advocate, the bonus to workers is pretty meager in early game when you think about it (if you don't have 4 , you don't even get a bonus at all). And though they are possibly one of the most important buildings in the game, granaries are fairly cheap and can easily be chop/whip early on.
Late in the game traits in general become less important.PHI gives double production to Universities which is a very expensive building and required for Oxford (most games have a huge benefit from Oxford, though admittedly not all). As for the FIN argument, it isn't entirely situational although the strength of the benefit is. It is extremely rare that you won't be able to benefit at all from FIN in the early game (where every single point is clutch). Additionally, as the game carries on, 2 becomes less important as you gain access to more resources and faster workers/fast granaries don't really matter much when you are mid-to-late game. However, FIN provides the same level of benefit throughout the game and, as has been said, when you have conquered and have a larger empire with more cottages, the benefit is even more pronounced.
Ok, that settles that then.P.S. 60h granaries are easy sorry, early too.
You only need BW.
If I'm CRE or have SH, granary is usually my first build in new cities (situation dependent of course). If not CRE or SH, granary is usually the 2nd build in my new cities. I've been playing far too long to put off granaries unless food is extremely abundant, which it sometimes is. If you have multiple food resources in multiple cities, granaries are of less importance.If you think they're cheap you're probably building them too late into the game!
Agreed. But as I've said before, because of the bonus , my early econ city can allocate less citizens to cottages for the same commercial output.Hammers gained are just as clutch as commerce gained.
Lymo i like Exp, but i would not contest Ind or Phi :b
Great support trait but among the best..well not for me at least
If you have multiple food resources in multiple cities, granaries are of less importance.
Comparatively, the numbers obviously work out in your favor. But you still have to build the granary before getting its benefit and I find that there may be better things to use early on if I have double food. Once happy cap goes up, granary gains in value.ha..that is just simply not true. you are missing the point of granaries if you think that way