Macksideshow
Prince
- Joined
- Jan 28, 2013
- Messages
- 382
Ok the title is inflammatory. I just wanted to generate some attention so I can show off what was a good win for me lol. This game does really show the power of Elizabeth quite well though. Map obviously helped a lot too.
The win was setup by good early commerce leveraging FIN into a strong tech lead and buying friends with techs. An elepult -> trebamace war with Ragnor for territory which I continued onto HC (and Ghandi somehow, I assume he was bribed). HC probably turned out to be a diversion, especially after Zara vassalized Ghandi and I had to cut and run to defend myself.
I tried to get the conquest happening with Cuirs -> Cavs but really it was the Redcoats which made it happen. It is not just Lizzies traits which make her good, an effective draftable UU that lands a nice time for winning games is her strongest feature imho. As this game illustrates.
PHI was not really utilized much in this game. It's always good to get those early great people out a bit sooner and I built 2 early academies which certainly boosted beakers. Although it probably counted for one, maybe 2, extra great people overall I was left with 2 useless scientists late game anyway. I don't think anybody can argue against PHI though in most situations and I am probably undervaluing getting my first few great people earlier.
Anyway save attached, 1 turn before I vassalize Luis ftw. I also put the 4000BC save in because its a good map and others may want to try it. (2 corn, 1 gold, 1 gem start). It also is a good example of relocating for a better bureau cap as discussed in other threads. Thanks for reading and all feedback on my gameplay is most appreciated.
The win was setup by good early commerce leveraging FIN into a strong tech lead and buying friends with techs. An elepult -> trebamace war with Ragnor for territory which I continued onto HC (and Ghandi somehow, I assume he was bribed). HC probably turned out to be a diversion, especially after Zara vassalized Ghandi and I had to cut and run to defend myself.
I tried to get the conquest happening with Cuirs -> Cavs but really it was the Redcoats which made it happen. It is not just Lizzies traits which make her good, an effective draftable UU that lands a nice time for winning games is her strongest feature imho. As this game illustrates.
PHI was not really utilized much in this game. It's always good to get those early great people out a bit sooner and I built 2 early academies which certainly boosted beakers. Although it probably counted for one, maybe 2, extra great people overall I was left with 2 useless scientists late game anyway. I don't think anybody can argue against PHI though in most situations and I am probably undervaluing getting my first few great people earlier.
Anyway save attached, 1 turn before I vassalize Luis ftw. I also put the 4000BC save in because its a good map and others may want to try it. (2 corn, 1 gold, 1 gem start). It also is a good example of relocating for a better bureau cap as discussed in other threads. Thanks for reading and all feedback on my gameplay is most appreciated.