Erikose
Chieftain
- Joined
- Nov 28, 2012
- Messages
- 87
Played a few games - king/epic&marathon/communitas map - and after pulling ahead rather quickly, I began to notice something strange: many civs with excellent capitol cities were begging for luxuries and rarely had any of their own to trade, with the exception of whales and pearls.
After exploring the world once astronomy kicked in, I found that this was not a local phenomenon. AI civs for the most part were not building any workers and leaving even luxury resource tiles undeveloped. This seemed to devastate their development as infoaddict showed me as being number one in pretty much every category by the medieval era. While happy to take credit for some of the massive lead, I know that this is probably most responsible
My mods are few and I take all the steps to clear the cache at every update. In addition, CEP is only downloaded manually from github, so there will be no steam interference. Anyone else notice something similar?
- Erikose
Mods (latest on steam): colored religions, faster aircraft animations, infoaddict, red modpack, ceg 3.14.1. Forgot to turn on logging, so none to post . . .
After exploring the world once astronomy kicked in, I found that this was not a local phenomenon. AI civs for the most part were not building any workers and leaving even luxury resource tiles undeveloped. This seemed to devastate their development as infoaddict showed me as being number one in pretty much every category by the medieval era. While happy to take credit for some of the massive lead, I know that this is probably most responsible
My mods are few and I take all the steps to clear the cache at every update. In addition, CEP is only downloaded manually from github, so there will be no steam interference. Anyone else notice something similar?
- Erikose
Mods (latest on steam): colored religions, faster aircraft animations, infoaddict, red modpack, ceg 3.14.1. Forgot to turn on logging, so none to post . . .