Still feels like it is missing something. These things take time, but I still feel BtS had more things going for it.
Still want to see a greater plethora of resources. Unique resources sounds promising, but I feel we are lacking strategic resources as is.
I would also like to see colonization and corporations brought back in at some point. Especially colonization since that was a huge deal in history. There should be engines where colonies can develop into independent CS's or multiple colonizations can combine to form a new civilization with a new leader.
Also I'd like to see an engine where CS's with similar interests in close proximity could forge alliances, becoming a new civilization in so many turns until the alliance is broken, rather than just being rivals to one another. For Mods perhaps since no Civ game has ever had that mechanic.
And we need more future era type stuff. Not just a scenario but something in the game.
o Empires of the Smoky Skies: Build flying airships and huge tractor-like tanks from the unique tech tree of this Victorian science-fiction scenario, and use them to spread your empire across the pre-industrial world.
I hope they fix the annoying UI problems, and bugs like unit icons staying over after a unit died. Also, can they not force people to move every-single-unit before ending turn? Civ IV at least allowed you that luxury. It would help remove a lot of tedious micromanagement from the game.
Set it to alert/fortify/fortify until healed/sleep/click "do nothing".......
Let me fix that for you...
Also in said article:
"if you reach the Renaissance and science becomes popular, the power of your religion wanes. Before that happens, youll want to take advantage of your holy warriors to wage successful jihads."
Holy Warriors and Religious wars!
What does "science becomes popular" mean? Increased beaker count? Why wouldn't science be popular before?
Nope, see this topic: Release Date?So... there's still no definite date for the release?