- Joined
- Aug 15, 2001
- Messages
- 19,617
2510 BC (I) - A barb hits, and kills pop in Beijing - I would rather have lost $16 in cash. This is brutal in a QSC.
2310 BC - Trading time has arrived.
Writing to America for contact India, $3.
Writing to India for Mysticism, $7.
I only do this deal, due to the space race: Writing to Zulu and England for $10 each.
It actually pays to keep the AI going as fast as possible.
2270 BC - I saw no restrictions, so I buy a English worker for $26.
I love having a tech laggard, $22 and Masonry buys Iron Working from India.
2190 BC - Fate is weird some times - I frag a barb camp, and buy a worker from India for $25 the same turn.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-2190BC.zip
(I) The first palace expansion occurs.
2110 BC - This is one of those tedious MM games, and constantly having to fix the tiles used by Beijing and tweaking the luxury rate to maximum income after every settler built.
2070 BC - Canton is formed on the gold hill, iron is secured, and a nice help to my income.
1990 BC (I) - We dont even rate on the most advanced civs list - this feels more like emperor, not monarchy. What is scary is civs I havent contacted are top of the list.
1870 BC - Nanking is formed as flood plains city that claims luxury #1 - spices.
I buy an English worker for $1/turn and $8 - I have that little cash to spare.
1830 BC - We lose an exploring warrior trying to kill a barb camp
Normally I would have bypassed, but with cash so weak I had to try.
(I) Literature is researched, beginning on philosophy.
1790 BC - It is trading time.
I sell literature to India for Horseback, Math, tm, and $11 - I love selling at 2nd civ prices.
I sell literature, wm to Zulu for Map Making, tm, and $16 (all cash).
I sell tm to India for $6 (all cash)
I sell literature to England for tm, $36 (all cash).
I sell literature to America for tm, $38.
I sell wm to America for $15 (all cash).
Every civ is broke except me with $120.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-1790BC.zip
1700 BC - Tsingato is formed.
Patience is a virtue - India suddenly has $25 (barb camp slaughter), so I sell wm to him for wm and $25.
1650 BC - We beat India by 1 turn to fragging a barb camp for $25.
How you can tell a space race game - Philosophy under priced to India for wm, $19. I want the AI to keep up as long as possible researching paths I am not.
I sell philosophy to Zulu and America to finally get their wm.
1625 BC - Xinjian is formed - another gold mine city with fresh water.
1575 BC - I am just not lucky with barb camps this game - another warrior dies trying to take one out.
1550 BC - The first luxury is on the road net. Chengdu is formed.
1525 BC - Scratch a barb camp - plus $25.
I finally decide to establish embassies - I see the typical AI stupidity, Washington is size 1, growth in 4, and settler completes in 4.
The state of the empire after 60 turns - 7 cities, 2 settlers I/P, 3 workers +1 I/P, 3 slaves, 9 warriors.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-1525BC.zip
2310 BC - Trading time has arrived.
Writing to America for contact India, $3.
Writing to India for Mysticism, $7.
I only do this deal, due to the space race: Writing to Zulu and England for $10 each.
It actually pays to keep the AI going as fast as possible.
2270 BC - I saw no restrictions, so I buy a English worker for $26.
I love having a tech laggard, $22 and Masonry buys Iron Working from India.
2190 BC - Fate is weird some times - I frag a barb camp, and buy a worker from India for $25 the same turn.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-2190BC.zip
(I) The first palace expansion occurs.
2110 BC - This is one of those tedious MM games, and constantly having to fix the tiles used by Beijing and tweaking the luxury rate to maximum income after every settler built.
2070 BC - Canton is formed on the gold hill, iron is secured, and a nice help to my income.
1990 BC (I) - We dont even rate on the most advanced civs list - this feels more like emperor, not monarchy. What is scary is civs I havent contacted are top of the list.
1870 BC - Nanking is formed as flood plains city that claims luxury #1 - spices.
I buy an English worker for $1/turn and $8 - I have that little cash to spare.
1830 BC - We lose an exploring warrior trying to kill a barb camp
Normally I would have bypassed, but with cash so weak I had to try.
(I) Literature is researched, beginning on philosophy.
1790 BC - It is trading time.
I sell literature to India for Horseback, Math, tm, and $11 - I love selling at 2nd civ prices.
I sell literature, wm to Zulu for Map Making, tm, and $16 (all cash).
I sell tm to India for $6 (all cash)
I sell literature to England for tm, $36 (all cash).
I sell literature to America for tm, $38.
I sell wm to America for $15 (all cash).
Every civ is broke except me with $120.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-1790BC.zip
1700 BC - Tsingato is formed.
Patience is a virtue - India suddenly has $25 (barb camp slaughter), so I sell wm to him for wm and $25.
1650 BC - We beat India by 1 turn to fragging a barb camp for $25.
How you can tell a space race game - Philosophy under priced to India for wm, $19. I want the AI to keep up as long as possible researching paths I am not.
I sell philosophy to Zulu and America to finally get their wm.
1625 BC - Xinjian is formed - another gold mine city with fresh water.
1575 BC - I am just not lucky with barb camps this game - another warrior dies trying to take one out.
1550 BC - The first luxury is on the road net. Chengdu is formed.
1525 BC - Scratch a barb camp - plus $25.
I finally decide to establish embassies - I see the typical AI stupidity, Washington is size 1, growth in 4, and settler completes in 4.
The state of the empire after 60 turns - 7 cities, 2 settlers I/P, 3 workers +1 I/P, 3 slaves, 9 warriors.
http://www.civfanatics.net/uploads2/Q1-LKENDTER-1525BC.zip