Make the trade with Mansa, Lib+Chem for Constitution+Theo+map+change. Prepare former cap to pop great person in 4 turns.
Cash in the GM.
Move units in place for assault on India. Declare on India, declare on the Wig.
Ups, the Wig has bribed some people.
Good thing we're kind of safely tucked away behind Arabia, the Himalayas and Mongolia. Though with our power we need not worry much anyway.
Get rifling and great person at the same time, launch GA and switch civics. Our bpt increases by over 100 and our gpt deficit decreases by a bit as well.
Bombay was captured already but the heroic images have been lost. Capture last Indian city and Asoka is no more.
Mansa asks for Astro and GK wants us to cancel deals with the Byzantines. We deny them both.
We get democracy in 5 turns. Decide for SoL in Angkor as it has the highest hammer output. Use GE, start to workshop a dye for some extra hammers. SoL still takes 10 turns (or more as we're still in GA). Quite a lot of other AIs have democracy by now as well so it's not entirely sure we get it, but I guess we have a fair chance.
We meet the birdman.
Louis puts up his best french face and sees the futility of war.
Hand it off here after 9 turns.
Qin is smoking and is making an offer we cannot really refuse, imo. I'd take it.
We're still at war with some people but haven't seen a single unit yet.
Our explorer got bumped out of Europe into Africa and is aimlessly roaming the jungles.
Made sure to whip enough theatres on the first turns to start the Globe in Lin'An. We could whip it now, or wait for another 5-ish turns. Also built HE in Hanoi.
Drafted a bit in the first turns of nationhood, for the vague fear of masses of units appearing in northern ex-China or ex-Korea. So we got some rifles over there, but so far was totally unnecessary. Other naturally produced rifles have been sent west towards Bombay. Bombay is under cultural pressure from the Arabs, but we have a decent "garrison" there, with more 1 tile SE.