We don't know, but we are waiting for it. I hope to see the expand of the aircarft and, of course, more nations. One more affinity with additional victory way would be perfect.
Will there be the second expansion? If so, what will it be like? What does the game still need improvements about?
In the "ideas & Suggestions" subforum, there is a community suggestions thread for what people want in a 2nd expansion. You might want to check it out and add your ideas: http://forums.civfanatics.com/showthread.php?t=561351
I must be the only one who thought hybrid affinities were a terrible idea. I no longer feel immerse with each one and only get points in them simply for the bonuses. Opposing ideologies leads to extremism, which leads to conflict and an enjoyable game play experience. Bridging the gap between each affinity takes away from that.
I must be the only one who thought hybrid affinities were a terrible idea. I no longer feel immerse with each one and only get points in them simply for the bonuses. Opposing ideologies leads to extremism, which leads to conflict and an enjoyable game play experience. Bridging the gap between each affinity takes away from that.
It definitely seems that the marketing machine for firaxis has started to focus on XCOM 2.
I think if hybrids were made into new distinct affinities and if all the affinities were given more unique gameplay styles, that would really help solve this problem. In some ways, I almost wish affinities were something you picked at the beginning of the game (like picking your civ) and give affinities their own tech tree and perks tree, instead of the gradual progression of climbing levels.
That's certainly a different way of looking at things, but I don't know how to feel about it. I like the idea of committing to an Affinity and I definitely would like to see very distinct differences in gameplay between the affinities; however I have to question the feasibility of making it a part of the loadouts.
That would mean up you'd need to make up to 6 tech trees. It would also cause some issue with strategic resources so that would have to change. Plus, if you needed to shift gears based on your situation you would need some form out. You'd have to come up with some way of making each Affinity capable of doing everything, which gets into some sketchy territory. That said, I do think that the current system does not work.
Actually, that is how Starships! does it. You pick a sponsor leader and an affinity in pre-game menu.
it allows the player to mix and match the sponsor bonuses with the affinity bonuses to create more combos. Each sponsor essentially gets different variations based on the affinity you pick. This only works if the sponsors are truly unique in some ways and the affinities are truly unique in different ways. Then, the player is making interesting combos of different gameplay styles.
Instead of 6 separate tech trees, have 1 tech tree for everybody but with unique affinity techs as new leaf techs. So all players, regardless of affinity, could research all the stem techs and some leaf techs. But there would be additional leaf techs that only certain affinities could research. This would accomplish the same thing with only 1 tech tree instead of 6.
I don't like what that does to the storytelling of Beyond Earth either. Its like you've already decided on how you're going to interact with the planet before you've even seen the planet. Which is weird. Also, currently that would result in 12 sponsors with 6 variations for a total of 72 sponsor abilities and if for more sponsors are added, that would only get more difficult to manage.
I think that exploring the concept of perk trees for the affinities would be a pretty safe way of getting more customization and flavor out of the Affinities.
Well, I did say "I almost wish..." implying that I am not completely sold on the idea of picking an affinity before landing. I agree that it would not really fit with the story of BE. But it seemed like an idea worth at least thinking about. The main advantage it would have is that it would make it clearer to the player which affinity they are. If you picked your affinity in the beginning, you would know "this is my affinity and these are the perks/units/buildings etc that I will get throughout the game". Right now, because of how players can get points gradually in any affinity, things are much more nebulous. The player is basically always a hybrid of different affinities to a degree. It takes away from the sense of identity with one particular affinity.
Yes, I definitely love the idea of a perk tree. There is something about having a "tree" that helps the player see their progress. Also, an affinity tree could combine everything about that affinity (perks, units, buildings etc) into one place, which would make it easier for the player to plan their affinity strategy. Lastly, an affinity tree would have branches so the player could have interesting choices within the same affinity.
I keep trying to come up with ideas for this concept, but I keep on hitting a creative wall. I think I'll open up a tread to (re-) discuss the idea.
Will there be the second expansion? If so, what will it be like? What does the game still need improvements about?