Caveman 2 Cosmos

Thanks dancing hoskuld.....worked perfectly (or as perfectly as it can on my laptop) after deleting the cache....although my laptop had been off for a few hours, so it may have been the cpu getting too hot...the cache was also pretty small only a few MBs.....oh well, I'll have to keep an eye on it I guess.
 
@strategyonly

I have been looking for new music and art, but all I could come up with is putting the old images I posted before in a single image. Not sure if you want to use it for a load screen or not. It has no text to keep it generic. This would probably be a secondary load screen, not the splash page for the main menu.

I also found a nice image of a mammoth rider and sloth rider plus some steam punk stuff, but it did not fit very well in the image, so I took it out. I also found some steampunk music, however the main singer seems to have a really bad voice, even though the music is cool. Here is a sample. I must admit it is very unique and creative. Not sure if you want to use any of their stuff for music. Though it might be cool since it mixes the old with the new.
 

Attachments

  • c2c_new.jpg
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OK heres a rough example of what i have for the upcoming Assassin unit (this is not a final version), i need more ideas and/or changes anything is acceptable.

Spoiler :
Code:
		<UnitInfo>
			<Class>UNITCLASS_ASSASSIN</Class>
			<Type>UNIT_ASSASSIN</Type>
			<UniqueNames/>
			<Special>SPECIALUNIT_PEOPLE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_SPY</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_SPY</DefaultUnitAI>
			<Invisible>INVISIBLE_CAMOUFLAGE</Invisible>
			<SeeInvisible>INVISIBLE_CAMOUFLAGE</SeeInvisible>
			<Description>TXT_KEY_UNIT_ASSASSIN</Description>
			<Civilopedia>TXT_KEY_UNIT_ASSASSIN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_ASSASSIN_STRATEGY</Strategy>
			<Help/>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>1</bRivalTerritory>
			<bMilitaryHappiness>1</bMilitaryHappiness>
			<bMilitarySupport>1</bMilitarySupport>
			<bMilitaryProduction>1</bMilitaryProduction>
			<bPillage>0</bPillage>
			<bSpy>0</bSpy>
			<bSabotage>0</bSabotage>
			<bDestroy>0</bDestroy>
			<bStealPlans>0</bStealPlans>
			<bInvestigate>0</bInvestigate>
			<bCounterSpy>1</bCounterSpy>
			<bFound>0</bFound>
			<bGoldenAge>0</bGoldenAge>
			<bInvisible>0</bInvisible>
			<bFirstStrikeImmune>1</bFirstStrikeImmune>
			<bNoDefensiveBonus>0</bNoDefensiveBonus>
			<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
			<bCanMoveImpassable>0</bCanMoveImpassable>
			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
			<bFlatMovementCost>0</bFlatMovementCost>
			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqBonuses>0</bPrereqBonuses>
			<bPrereqReligion>0</bPrereqReligion>
			<bMechanized>0</bMechanized>
			<bSuicide>0</bSuicide>
			<bHiddenNationality>1</bHiddenNationality>
			<bAlwaysHostile>1</bAlwaysHostile>
			<bWorkerTrade>0</bWorkerTrade>
			<bMilitaryTrade>0</bMilitaryTrade>
			<UnitClassUpgrades>
				<UnitClassUpgrade>
					<UnitClassUpgradeType>UNITCLASS_BANDIT_FOOTPAD</UnitClassUpgradeType>
					<bUnitClassUpgrade>1</bUnitClassUpgrade>
				</UnitClassUpgrade>
			</UnitClassUpgrades>
			<UnitClassTargets/>
			<UnitCombatTargets/>
			<UnitClassDefenders/>
			<UnitCombatDefenders/>
			<FlankingStrikes/>
			<UnitAIs>
                		<UnitAI>
                    			<UnitAIType>UNITAI_ATTACK</UnitAIType>
                    			<bUnitAI>1</bUnitAI>
                		</UnitAI>
                		<UnitAI>
                    			<UnitAIType>UNITAI_COUNTER</UnitAIType>
                    			<bUnitAI>1</bUnitAI>
                		</UnitAI>
			</UnitAIs>
			<NotUnitAIs/>
			<Builds/>
			<ReligionSpreads/>
			<CorporationSpreads/>
			<GreatPeoples/>
			<Buildings/>
			<ForceBuildings/>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<PrereqBuilding>NONE</PrereqBuilding>
			<PrereqTech>TECH_POISON_CRAFTING</PrereqTech>
			<TechTypes/>
			<BonusType>NONE</BonusType>
			<PrereqBonuses/>
			<ProductionTraits/>
			<Flavors/>
			<iAIWeight>0</iAIWeight>
			<iCost>20</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMoves>2</iMoves>
			<bNoRevealMap>0</bNoRevealMap>
			<iAirRange>0</iAirRange>
			<iAirUnitCap>0</iAirUnitCap>
			<iDropRange>0</iDropRange>
			<iNukeRange>-1</iNukeRange>
			<iWorkRate>0</iWorkRate>
			<iBaseDiscover>0</iBaseDiscover>
			<iDiscoverMultiplier>0</iDiscoverMultiplier>
			<iBaseHurry>0</iBaseHurry>
			<iHurryMultiplier>0</iHurryMultiplier>
			<iBaseTrade>0</iBaseTrade>
			<iTradeMultiplier>0</iTradeMultiplier>
			<iGreatWorkCulture>0</iGreatWorkCulture>
			<iEspionagePoints>10</iEspionagePoints>
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
			<iCombat>3</iCombat>
			<iCombatLimit>100</iCombatLimit>
			<iAirCombat>0</iAirCombat>
			<iAirCombatLimit>0</iAirCombatLimit>
			<iXPValueAttack>8</iXPValueAttack>
			<iXPValueDefense>4</iXPValueDefense>
			<iFirstStrikes>1</iFirstStrikes>
			<iChanceFirstStrikes>0</iChanceFirstStrikes>
			<iInterceptionProbability>0</iInterceptionProbability>
			<iEvasionProbability>0</iEvasionProbability>
			<iWithdrawalProb>0</iWithdrawalProb>
			<iCollateralDamage>0</iCollateralDamage>
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
			<iCityAttack>-50</iCityAttack>
			<iCityDefense>-50</iCityDefense>
			<iAnimalCombat>0</iAnimalCombat>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<TerrainNatives/>
			<FeatureNatives/>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitClassAttackMods/>
			<UnitClassDefenseMods/>
			<UnitCombatMods/>
			<UnitCombatCollateralImmunes/>
			<DomainMods/>
			<BonusProductionModifiers/>
			<iBombRate>0</iBombRate>
			<iBombardRate>0</iBombardRate>
			<SpecialCargo>NONE</SpecialCargo>
			<DomainCargo>NONE</DomainCargo>
			<iCargo>0</iCargo>
			<iConscription>0</iConscription>
			<iCultureGarrison>0</iCultureGarrison>
			<iExtraCost>0</iExtraCost>
			<iAsset>7</iAsset>
			<iPower>15</iPower>
			<UnitMeshGroups>
				<iGroupSize>1</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>1</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_ASSASSIN</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
			<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>			
			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_POISON_ARROWS</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_INDUSTRYESPIONAGE</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_COMMANDO</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
				<FreePromotion>
					<PromotionType>PROMOTION_SECURITY1</PromotionType>
					<bFreePromotion>1</bFreePromotion>
				</FreePromotion>
			</FreePromotions>
			<LeaderPromotion>NONE</LeaderPromotion>
			<iLeaderExperience>0</iLeaderExperience>
		</UnitInfo>
 
What Civ Packs are compatible with NWA Prehistoric 6? Hashishim's Clash of Civilizations? generalstaff's AND Mega Civ Pack? I'd like installing one of these and I am making sure about which to select. Thanks in advance, for your help, and for your wonderful work with the mod!
 
What Civ Packs are compatible with NWA Prehistoric 6? Hashishim's Clash of Civilizations? generalstaff's AND Mega Civ Pack? I'd like installing one of these and I am making sure about which to select. Thanks in advance, for your help, and for your wonderful work with the mod!

Actually only the ones that came with the NWA 6 ones, thats it, CoC doesnt work and GS Mega really doesnt work anyways.

You can still use the NWA Custom Civs in C2C, they work.
 
Are the future techs in yet? I may just switch over to this mod if nobody ever fixes Quot Capita.
 
Are the future techs in yet? I may just switch over to this mod if nobody ever fixes Quot Capita.

Nope not yet, but this mod has about 25 more techs and maybe 40 new buildings more than Quot Capita for Prehistoric Era. Plus VD ethnic units are in here also, but not the Modern ones.
 
hello, i have a problem with menu interface + no civilopedia
of course i wrote in regedit and try use all protips but it doesn`t help
however on xp all works good but MAF`s piss the game when saves start getting bigger
what i shuold do ?
I use Windows 7 64 bit, civ 4 complete edition
I dont Have advance Wars 2, maybe it cause problem - but what have a mod to the interface
Specifications:
Processor AMD Phenom(tm) II 965 processor 3.40 GHz x4
Graphic Card Nvidia Geforce 9600 GT


No Python log Errors, evrything look fine but..



( weird, under `7 and chrome i dont see my own links,in case of trouble - without IMG tag:
http://zapodaj.net/640c45282f5c.jpg.html
http://zapodaj.net/cd1116685024.jpg.html)

Btw i have the same problem with mod Rise Of Mankind - A new Dawn
But i made save on xp, copy it on C:\Saves, later from Vista and start a game from Save
( not from CIv4.beyondthesword.exe - it autoclosed after 5-10 min of loading a mod)
and evrything work good
unfortunelly making the same with your mod dont help
 
hello, i have a problem with menu interface + no civilopedia
of course i wrote in regedit and try use all protips but it doesn`t help
however on xp all works good but MAF`s piss the game when saves start getting bigger
what i shuold do ?
I use Windows 7 64 bit, civ 4 complete edition
I dont Have advance Wars 2, maybe it cause problem - but what have a mod to the interface
Specifications:
Processor AMD Phenom(tm) II 965 processor 3.40 GHz x4
Graphic Card Nvidia Geforce 9600 GT


No Python log Errors, evrything look fine but..



( weird, under `7 and chrome i dont see my own links,in case of trouble - without IMG tag:
http://zapodaj.net/640c45282f5c.jpg.html
http://zapodaj.net/cd1116685024.jpg.html)

Btw i have the same problem with mod Rise Of Mankind - A new Dawn
But i made save on xp, copy it on C:\Saves, later from Vista and start a game from Save
( not from CIv4.beyondthesword.exe - it autoclosed after 5-10 min of loading a mod)
and everything work good
unfortunately making the same with your mod dont help

That usually means you changed something? Or it might be that Complete Edition game stuff, in that case i have no idea, you'd have to ask in the forum area.

Ive been searching a little about these in the forum, but no luck at finding them. Could you tell me where to look at? Thx in advance!

You'd have to D/L the whole game here:

http://www.atomicgamer.com/files/88900/nwa-with-sone-age
 
looks great, very similar to rise of mankind 2 but never a less Great Work :goodjob:
 
Hmm.

I tried this on a computer with XP and played for a couple of turns, but now I'm on my other computer which runs Vista and I cannot even start a game.
If I select "Single Player" the game displays the walking avatar sprite and eventually displays some error I cannot read, because the actual error window is only a frame with the title Microsoft C++ Runtime library.

Is this a known issue for which there is a fix?
_____
rezaf
 
Have you disabled the UAC for Vista? And are you running as Administrator?

These are known Major hindrances to playing BtS mods on Vista.

JosEPh

Edit: do you have the most up to date version of Java on your computer?

And one other important fact: if you have any Rise of Mankind OR A New Dawn vesrions in your BtS Mods folder they Will cause C2C to have problems. Remove these 2 Mods to a place outside the game (like My documents, etc but Not the BtS My Documents folder) and it may help with playing this mod.
 
Have you disabled the UAC for Vista? And are you running as Administrator?

These are known Major hindrances to playing BtS mods on Vista.

JosEPh

Edit: do you have the most up to date version of Java on your computer?

And one other important fact: if you have any Rise of Mankind OR A New Dawn vesrions in your BtS Mods folder they Will cause C2C to have problems. Remove these 2 Mods to a place outside the game (like My documents, etc but Not the BtS My Documents folder) and it may help with playing this mod.

UAC is disabled, running as administrator user.

I'm not sure about Java ... why does that matter?

I don't have RoM nor New Dawn installed.
_____
rezaf
 
Because it's used by the AND portion of C2C.
 
UPDATED: 18 Jan 11 5:15 am Version 7

Added Thief/Rogue/Assassin/Sharpshooter/Ambusher, added Great Prophets (Thunderbrd) can provide religions, around 80 new buildings (Hydro), new loading screen(Hydro), new civics(Hydro), and alot of tweaks from Hydro and Dancing Hoskuld.

This is a NEW way to play with these new units, you cant play the old way anymore.
 
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