FramedArchitect
Reluctant Modder
Mods set in the fantasy world of the Forgotten Realms
Spellplague (v.18) Features
- New city, resource and terrain graphics.
- The Spellplague, a world-altering event, enabled via the Advanced Setup Screen.
- Complete overhaul of all non-human races:
- The Drow can found Lolth Pantheon, and sacrifice population to finish production.
- Elven cities automatically improve resources, and can uproot to become mobile warriors.
- Dwarven cities can work mountains and become more productive as they store up gold.
- Gnomes research new technologies, freeing them from population growth constraints.
- Orcs have three powerful new heroes to aid in their conquests.
Faerun for BNW Features
- Choose from 25 Civilizations reflecting Faerun's major kingdoms.
- Load Faerun with any map or map script with any settings.
- Play on four Faerun Scenario Maps with true start locations.
- Recruit powerful Heroes, including Bards, Rangers, Druids, Wizards, Assassins and Paladins.
- Over 50 Spells that can be cast at will by Arcanists, Clerics and Heroes.
- 10 unit races, including drow, dragons, dwarves, orcs and gnomes, each with special abilities.
- Follow the path of Good, Neutral, or Evil by choosing an alignment, each with unique strengths and weaknesses.
- Send your heroes on pilgrimages to Cult Centers to entice up to 15 Deity Pantheons into your cities.
- Over 100 new buildings and wonders, organized on a new technology tree.
- 4 new and challenging Victory types: Good, Neutral, Evil and Magic.
- My thoughts on Faerun: ModCast Episode 58: "When You Believe In Magic"
Faerun: Sword Coast Features
- Play as a Figher, Bard, Cleric, Wizard, Rogue, Ranger, Assassin, Druid or Paladin.
- Includes over sixty quests and 800 turns of story content.
- Face some of Faerun's most powerful foes, including Beholders, Illithid, Giants and Dragons.
- Cast over 100 spells and special abilities.
- Loot treasure and equip your heroes with over 200 items.
- Explore a huge world map that will take you from the Astral Planes to the Underdark.
- Follow the path of Good, Neutral, or Evil through story choices.
- Hire up to four heroic followers to help you in your quest.
- Followers are notable heroes from the world of Faerun, including Drizzt, Jaheria and Fzoul.
Downloads
Faerun: Sword Coast Scenario (v.9)
Requires Faerun Art Assets v.7 and Faerun Soundtrack v.6.Faerun for Brave New World (v.18)
Requires Faerun Art Assets v.7 and Faerun Soundtrack v.6.Faerun for Gods & Kings (v.20)
Requires Faerun Art Assets v.7 and Faerun Soundtrack v.6.Faerun Scenario for Vanilla (v.16)
Faerun Art Assets (v.7)
Required to play Faerun for BNW and Faerun for GnK.Faerun Soundtrack (v.6)
Required to play Faerun for BNW and Faerun for GnK.
Spoiler Offsite Downloads :
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=192754057
SourceForge: https://sourceforge.net/projects/faerun/ (zipped, includes Faerun for BNW, Sword Coast Scenario, Art Assets, and Soundtrack)
Spoiler Screenshots :
Spoiler Troubleshooting :
- Unload all other mods.
- Run under DX9 if running under DX11.
- Delete all previous versions of Faerun and Faerun Art Assets from the MODs folder.
- Delete the cache (C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\cache)
- Update to the most recent version of Civilization 5 (1.0.3.279)
- BNW Versions are DLL mod and will not function on MacOS.
- MAC Users: See this thread for help on enabling mods.
Spoiler Credits :
Special Thanks to:
- Pazyryk for TableSaverLoader (http://forums.civfanatics.com/member.php?u=144770)
- whoward for PlotIterators (http://forums.civfanatics.com/showthread.php?t=474634)
- c_note_1001 for Leader Art (https://www.youtube.com/user/lizard4206982)
- Sergeus for Custom Missions DLL (http://forums.civfanatics.com/member.php?u=208471)
- Deep_Blue for Resource Generator (http://forums.civfanatics.com/showthread.php?t=401894)
- Danrell for Hero and Race Unit Models (http://forums.civfanatics.com/member.php?u=107905)
- Civitar for Hero and Race Unit Models (http://forums.civfanatics.com/member.php?u=256605)
- Nomad or What for Hero and Race Unit Models (http://forums.civfanatics.com/member.php?u=236550)
- LodeRunner for Terrain Graphics (http://forums.civfanatics.com/showthread.php?t=507793)
- bouncymischa for Improvements and Resources (http://forums.civfanatics.com/member.php?u=236671)
- Barathor for Resource models and NW Placement (http://forums.civfanatics.com/member.php?u=243544)
- Seraph777 for many race unit icons (http://seraph777.deviantart.com/)
- deviantARTists for backgrounds of many Leaderheads (http://www.deviantart.com)
- deviantARTists for Title Image: KaanaMoonshadow
- deviantARTists for Wonder Splashes: Antares69, Noosborn, Pretty-Angel, ElmUnderleaf
- deviantARTists for Victory Splashes: Sumerky, sandara, yefumm
- SoundBible for spell and unit sound effects(http://soundbible.com/)
- Forgotten Realms Wiki for much text in this mod (http://forgottenrealms.wikia.com/wiki/Main_Page)
- Kat for explaining everything 'Forgotten Realms'
Spoiler Version History :
Version History
Faerun for BNW
- v.18 Spellplague See post #vvv
- v.15
- v.14 See post #723.
- v.13 See post #653.
- v.12 See post #550.
- v.10/11 See post #528.
- v.9 See post #472.
- v.8 See post #448.
- v.7 See post #424.
- v.6 See post #369.
- v.5 Bugfix for Discern Enemy spell; update for balance; Arcanist get a malus when attacking naval.
- v.4 Bugfix for city religious conversion; bugfix for several hero quests; burial grounds now spawn and function as described; notification added for unit saved from death;
- v.3 DB integrity
- v.2 Adds new maps by Vyndil; bugfix for building-generated units
- v.1 Beta
- v.20 Requires Faerun Soundtrack
- v.18 New terrain and resource graphics.
- v.17 New leader artwork, unit upgrade system.
- v.16 Map updates; optional custom music
- v.14 See post #248
- v.13 May build farms; bug fix for charters
- v.12 May have up to three heroes at the same time; enabled via alignment tech tree
- v.11 Fix for Victories firing on turn 10. Small balance changes. End game rankings added.
- v.10 Fix for barb spawns and BNW release; adds a Victory Progress screen displaying unique Faerun Victories.
- v.9 Faerun is now accessible via normal modding game setup; includes 4 TSL Faerun scenario maps; adds 35 new techs (thanks to Pazyryk for tech tree!); adds new buildings and units for non-magical upgrade paths; adds 1 new and 4 old civs for a total of 25 playable civs.
- v.8 Fix for mid-game crash; introduces dynamic city naming for several civs.
- v.7 Adds new spell effects. Fix for save/load error while building unique heroes.
- v.6 Adds three new Unique Heroes, available to Pantheon founders. Unique promotions for Clerics built in Holy Cities. Adds a new Spell in each School of Magic. Heroes and missionaries may travel between realms. Many balance changes and fixes.
- v.5 Bug fixes for persistent mid-game crashes.
- v.4 Provides optimization for Hero Leveling that may reduce crashes. Adds a new Hero: The Witch-King, Damara's Unique Unit. Zombie rebalancing. Map resource balancing. Several Traits updated to better take advantage of G&K content.
- v.3 Reduces allowed trainable units to 4 of each class. Removes bug when AI wins Event. Many balance changes including research costs, spell costs and AI strategies.
- v.2 AI Heroes now receive free XP each turn. Added new, harder events with bigger rewards. Addresses a bug with Teleportation functions.
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