Change log from v100 to v200
The main changes:
- The game now plays 400 turns
- The three American civs now meet at the start
(Incan and Iroquois boat at Mayan shore)
- Goody huts added: 3 for India, 2 for the three African civ and Japan,
1 for the European civs
- Goody huts deleted in all America
- Mongol UU keshik now has attack value 4 only
- Adjusted land and starting location of Babylon
(to have Jerusalem and an Arabian city)
- Adjusted land and starting location of Ethiopia
(because of Babylon changes)
- Adjusted China’s land and also starting place (closer to Japan, on coast)
- Japan gets a starting boat to meet China
- Adjusted Maya starting place to guide AI setling
- Adjusted land and resources in „Greece” to enhance Roman settling
- Adjusted tiles in Hispanian penninsula so there’s place for 3 cities there
- Gallic swordsman now upgrades (to colonial inf.)
others:
- Adjusted Indian land (so not to expand borders to Arabia)
- Adjusted Joruban land
- Changed two Japan volcanos to mountains
- Adjusted Mayan resources (to guide AI setling)
- Changed desert to plain in „Chile” to allow Inca-Maya connection
- Adjusted sea and ocean tiles (outlook reasons)
Barbarians:
- Deleted and rearranged barbs in Europe, America and Babylon
- Barbs to set borders btw Joruba and Ethiopia, and btw Inca and Maya
- Barb. galleys to defend the Caribbean, also to eliminate starting boats
- Barb. galleys at Australia (to allow later colonization)
Changes from v200 to v201
UNITS:
- Rome gets (back) a starting scout boat to meet Carthage
- Celts get a starting scout boat to meet Scandinavia
- Zulu, Joruba and Ethiopia can have scouts built
TILES:
- changed a wheat in South-America (Inca) to later wheat
- changed one hill to poor hill at Mayan starting place
- changed a poor grassland at Iroquois start into bonus grassland
- changed all poor plains into normal plains in the British Isles
- improved the poor iron hill at Rome up to normal
- Carthage gets four improved plains at North-African sea shore
- dyes given to Alexandria (Carthage)
- changed a mountain into hill for Carthage in the west end of coast
- China gets two improved hill and one improved plain
- changed a hill into desert at SE of Kaspi Sea
- Mongolia gets one hill and four plains improved
GOODY HUTS:
- erased the northern goody hut of India
- erased the northern goody hut of Japan
- moved Roman goody hut near to capital
- moved the Scandinavian goody hut near to capital
- Rome gets another goody hut
- Carthage gets a goody hut near starting place
- one plus goody hut given to Iroquois, Zulu, Joruba
OUTLOOK:
- fixed Ethiopian leaderhead when played by human
Changes from v201 to v3
MOST IMPORTANT
- NEW WONDERS SCHEME (see tables on page 6)
- fixed starting units of AI
- Mongol keshik has attack „5” (again)
VICTORY CONDITIONS
- One city cultural victory point: 12 000
- Total cultury victory point: 33 000
- Domination victory: both population and terrain 33%
AI AGGRESSIVENESS
- Changed aggressiveness of Babylon to level 1
- Changed aggressiveness of Ethiopia to level 1
- Changed aggressiveness of Rome to level 1
BARBARIANS
- Deleted MANY barbs in Western-Europe
- Deleted barbs in African jungle
GOODY HUTS
- Replaced goody hut in Arabia to the mountain
- Replaced goody huts for Zulus near cities
STARTING UNITS
- Deleted Rome’s starting boat
- Carthage gets a starting scout boat at Rome
RESOURCES
- Moved Rome’s iron directly to the capital
- Rome as city gets wines
- Moved an other wine of Rome a tile
- Celts get another furs
- Babylon gets another wine at Susa
- India gets an incense
- Scandinavia gets another horse
- Babylon: one hill turned poorer
- Carthage gets a plain improved
- Carthage’s elephant moved to capital
- Ethiopia gets incense at starting place
- Ethiopian resorces and terrain rearranged a bit
TRAITS
- Joruba is not having religious trait
- Rome gets scientific, industrial, commercial traits
- China gets scientific trait
- Mongolia gets expansionist trait
- Celts get commercial trait
- Scandinavia gets expansionist trait
- Babylon is NOT industrious nor commercial
OTHER
- Changed build orders for many civs
Change log from v3 to v31
NOW THE GAME HAS UPDATED CIVILOPEDIA
UNITS
- Privateers move changed in accordance with others (2/3 of original)
- corrected spec. terrain moves for some UUs
- corrected some king units
WONDERS
- Scandinavia gets Eastern Orthodoxy (gives happiness with Christianity)
RESOURCE
- India's iron moved a tile to be in city radius
- India gets elephants
Change log from v31 to v32
- UNIT-GIVING WONDERS
Terracotta, Crusades, Holy War, Slave Trade now give the proper unit (again...)
- CULTURE from certain Wonders changed:
Academy: from 6 to 5
Pax Romana: from 5 to 2
Leaning Tower: from 4 to 2
Temple of Odin: from 3 to 2
St. Peter’ Basilica: from 6 to 5
Eastern Orthodoxy: from 6 to 8 (yes, raised)
- BARBARIANS:
replaced v31's atomic bombs to camel riders (as it was...)
- UNIT:
Japan now can have knight as regular unit besides the samurai
all urban militia now upgrades to partisan as was intended
Change log from v32 to v4
- UNITS:
Carthage’s elephant now correctly gives Golden Age
Zulu get scout boat to meet Joruba at start
the Mongol mangudai now has move 3 and blitz
replaced starting ships for civs and barbs alike (it went wrong in v32)
additional starting worker for Rome, Zululand and Japan
lots of European barbs cleared
- GEOGRAPHY / TILES
Celts have a new starting position (to allow AI more cities)
changed geography of Ireland, Cote d’Azur in France, Corsica, Italy
now there is an additional settling tile in Scandinavia
resources adjusted in Carthage and Celt area
improved China and Zulu tiles quality
- AI AGGRESSIVENESS
AI aggression lowered for Celts and Rome
- WONDERS
there is a new (small) wonder called Christianity
(it gives happiness for African and American civs)
corrected all wonders to give the proper unit
Temple of Baal now can be built in North-Africa (Carthage)
Newton’s University can be built only in Britain (Celts)
Leaning Tower now comes with Humanism
Pax Romana doesn’t give lowered corruption
- CIVILOPEDIA
updated
I most welcome any feedback on the game,
I hope to shape it so it will be really a matching version of its
big brother - Rhye's Civ.