Are you on the current revision? I thought I had fixed that, if you are, please post the complete exception here.Spoiler :
File "CvEventInterface", line 23, in onEvent
File "CvRFCEventManager", line 112, in handleEvent
...
etc
...
TypeError: onVassalState() takes exactly 3 arguments (2 given)
Have you received/fixed phytex similar to that? I'll complete the blank part if you hadn't..
Kalmar Union requires a certain empire size. Apparently, cities that are conquered count even if you raze them, and when the next periodic check comes around the game notices that you don't actually own the city and reverts (you were apparently right at the threshold for counting as an empire).And,
What's trigger Kingdom of Norway and Kalmar Union? It changes every turn.
I was Kingdom of Norway when accepting Christianity.
I then go war with France and raze Paris.
I am Kalmar Union now.
Few turns, return to Kingdom of Norway again (peace with all).
I then go war with Spain and raze Madrid; Kalmar Union.
The same happen when I raze London and Vienna too...
Empire size, too.And also,
When should the name Kingdom of Srivijaya turned into Kingdom of Majapahit?
Don't think it will apply to maps trading, but let's say that you do a tech trade with an AI resulting in a shift of score (you go from over to below them), then this may result in an AI relationship change.
Just looked at it and realized they need six cities to be large enough to count as empire, which is a little much. I've reduced it to four, so you will see Majapahit more often now.Empire size, too.
Are you on the current revision? I thought I had fixed that, if you are, please post the complete exception here.
Kalmar Union requires a certain empire size. Apparently, cities that are conquered count even if you raze them, and when the next periodic check comes around the game notices that you don't actually own the city and reverts (you were apparently right at the threshold for counting as an empire).
Empire size, too.
Yes, but it was fixed earlier than that. Actually you seem to have updated just after I've committed that bug but before I fixed it shortly thereafter. Updating to just one revision after it should fix it.Is the current revision include Orthodoxy? Then I'm not. Still playing a Viking game.. I won't be able to finish if I update..
Yes.I see.
I owned Edinburgh, Trondheim, Oslo, Stockholm and Copenhagen..
So the threshold must be 5
P.S Then if I ever get to Iceland and found Reykjavik, it'll be Kalmar Union?
I'd like to avoid deterministic name changes.I think for this one it should be time, IMO. If it's 1300AD, Majapahit...
Usually there are not enough time to found 6 cities, especially to their low
They're already called Frankish Empire until Germany spawns.Another one,
Carolingian Empire from the start of French spawn...
Okay, got it, thanks.Leoreth: the missing text key for Ottomans is this: TXT_KEY_CIV_OTTOMAN_DESC_DEFAULT
Actually you seem to have updated just after I've committed that bug but before I fixed it shortly thereafter.
I'd like to avoid deterministic name changes.Is name change when a population in Java outrun the population in Sumatra does also deterministic or is that one complicated? hahaha
I have some suggestion for Vikings name. Check the Dynamic Name thread~
Damn, France shouldn't found Orthodoxy in that case (although almost everyone else flipping with them is intentional then). Do you still have the PythonDbg file for that game per chance?In that game Orthodoxy was founded in Paris around 850 AD. Orthodoxy is almost everywhere except for large parts of Spain and Germany.
And yes, Byzantium and Greece were alive at that point. Russia hadn't spawned yet I'd say.
That's a good idea.Is name change when a population in Java outrun the population in Sumatra does also deterministic or is that one complicated? hahaha
How do I get it?Do you still have the PythonDbg file for that game per chance?