Arguendo, Public Education started in 1561 in Scotland
In the next revision, I am going to make the changes to The Wheel and Sacrifice. I'll leave Settlers alone for now. This is what you will see.
Sacrifice will require Animal Husbandry or Slavery in addition to Mysticism. This should have the effect of slowing down Judaism a little, as you will have to research one extra tech (you can get Slavery with just Ritualism). I also hope that this gives civilizations that start with Hunting + Ritualism or Hunting + Stone Tools a good shot at getting Judaism if they beeline. Before, you can get Monotheism by going Stone Tools - Mining - Masonry (first Monotheism prereq) - Ritualism - Mysticism - Ceremonial Burial (also req Stone Tools) - Priesthood (second Mono prereq) - Sacrifice (third Mono prereq), so civilizations that started with Stone Tools and Ritualism had the inside track. Now, you will have to research at least Slavery, and if the cost break for knowing both Ritualism and Hunting when researching Slavery (2 OR prereqs) cancels out the extra cost of having to research Stone Tools, it should balance out.
The Wheel will require Stone Tools and be moved up a column. This should also slow down the Ancient Era just a bit, as you will need to do some research before hooking up any resources in your area. You need The Wheel to build Paths. Also, the civilizations that start with The Wheel will be changed, as all starter techs do not have any prerequisites. This will affect the following civilizations:
Civilization New Tech Other Tech
Arabia Hunting Ritualism
Babylon Stone Tools Agriculture
Byzantine Agriculture Ritualism
Egypt Ritualism Agriculture
Hittite Hunting Stone Tools
Japan Storytelling Fishing
Mali Ritualism Stone Tools
Mongolia Weaving Hunting
Ottoman Weaving Agriculture
We will see how that shakes out.
I really like the idea of slowing down the ancient era, but I would love it more to expand it (altough not as much as C2C does).
What I think of is some extra options for the workers. Hunting and gathering, but not by building an improvement, rather by keeping them in a tile fore some bonuses. And these options would obsolate with some some tech, or become just useles/unavaible when there is an improvement on the tile. Is that possible at all?
Finally, Mounted Archery has a really tenacious tie back into the rest of the Tech Tree.
Souds reasonable to me.
I don't think I ever researched Mounted Archery "in time", i.e. in the Classical or early Medieval eras anyway, there was always something more important.
I suppose you mean tenuous?
I'm fine with both changes.
JosEPh
I have an problem, with the set out of the Swordsman.
Athletics gives 1 to the light swordsman, Cost of 4735 66% of Ironworking.
Ironworking, gives PRODUCTION of light swords, cost 7101
Realistically, you'll most likely get Athletics BEFORE ironworking, just on cost/time balance.
I would suggest to move the 1 to a tech AFTER iron working, such as Siege warfare, which would seem a much more logical fit, even with all it already has.
Now you need to move Smithing, to require Machinery, in Parrallel with Fuedalism, but above on tree map.
This would help to space out the 3 Swords levels, remove the ability to gain 1 Before the unit is enabled, and give some definition to the tech tree.
I thought of something a while ago. Knights seem to take forever to come onto the battlefield, and especially Chivalry is pushed almost to the end of the Medieval Era.
I think it would be a good idea to remove the Invention requirement from the Armored Cavalry tech. Invention is a major choke-point tech, and while I don't mind the occasional choke-point, I don't think we need two of them (Invention and Education) so close together. What this would do:
- Armored Cavalry still requires Armor Crafting + Elephant Riding + Stirrup. It moves back one column and drops in cost (down to 1000). It would now be Medieval-3 instead of Medieval-4.
- Chivalry also moves back one column because it still requires Armored Cavalry, but it isn't pushed up by the Invention necessity. It becomes Medieval-4 and drops in cost down to 1100.
What do you think?