how do you mod in a water-based unique improvement?

Bangra 7

The Port Of Call
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Aug 28, 2008
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Well, it's pretty self explanatory, but I'm trying to find a way to make an improvement that can be created by a custom civilization's great admiral; but it can only be added in water. (obviously. ;) ) So if there's a way someone can help me get started code-wise, that'd be fantastic. So please, point me in the right direction!

The MOD I'm making, is for Brave New World, Civilization V.
 
AI will not be able to use the ability in most cases inless you make a faux Great Admiral with Fishing Boat AI... but then it will not do Admiral actions.

God, I hope Civ 6 is more flexible to mod.

Well, if one is willing to get their hands a bit dirty, one could always write in the extra behavioural case within
Code:
CvHomelandAI::ExecuteGeneralMoves()
to check if the AI would like to build said custom improvement near one of their cities.
 
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