Yes- the only difference between your version and this, Exploration-wise, is the Great Recon units, and fixes to the bugs Jan pointed out. Trade and Colonies will be complete in due time.
Wait, are you saying Trade is there but disabled?
Would it be possible to simply paste the released Exploration module over the beta version we have?
Question:
What I can do with advanced Recon units? I'm a fan of scouts( extra healing&defence rules), but scouts are useless in the late game....
Is this... a serious question? Or are you trying to trick me...
Advanced scouts can be used to found cities, or to act as support for military conquests.
I'd said explorer and adventurer are more YnAEMP thing.
- Farms cannot be built on deserts (like on Snow) (optional)
I hope that means on deserts without fresh water (like on snow without fresh water), doesn't it?
If I recall correctly, yes. You can't build farms on deserts without fresh water. You can around Oases, since they provide fresh water around.
That's a relief. If this wasn't the case, it would destroy the Garamantian civ, which I like very much. Instead it actually buffs them.