shaglio
The Prince of Dorkness
I think people still want to keep their Scout-Archers, but IDK. It would be easy enough to disable the effects for starting units, I just wanted to get some practical feedback on the matter before doing anything about it.
In the game I was playing last night, my Scout popped a ruin and became a Scarcher. My initial reaction was, "Noooo!" Much different from my old reaction.
Yeah, exactly. Like they would get a randomly chosen promotion each turn (with Mild Breeze occurring most often):
Opposite Winds - -2 movement points
Calm - -1 movement point
Mild Breeze - no change to movement points
Good Winds - +1 movement point
Gale - +2 movement points, takes 15 HP damage
Shouldn't "Calm" and "Mild Breeze" be switched on that list? Calm means no breeze at all.