It did not. Haven't played enough turns yesterday to see if it was a one-time occurence or a repeatable thing.Does it occur the next turn? The counter isn't perfectly accurate.
Umm...I subscribe CiD EUI comp. but my game download RtP's one. This problem occurs only for me?
Just use the direct download.
I've encountered many bugs (especially with the interface) in my last game. City Banners disappeared from time to time, and those that did appear stopped updating themselves at some point. I had to enter the city screen to know how much population do I have, and even then I couldn't see how many turns will it take for a building to finish (it kept showing the same number).
Whew, just played first play through of cid 47. I found the plague to units way to overpowering. ie i am constantly having to make units to replace the ones that die off. Other then disabling plague all together, is there another way to lesson this effect?
I've encountered many bugs (especially with the interface) in my last game. City Banners disappeared from time to time, and those that did appear stopped updating themselves at some point. I had to enter the city screen to know how much population do I have, and even then I couldn't see how many turns will it take for a building to finish (it kept showing the same number). Also, the cost of the first social policy seems to have changed from 20 to 25 (I assume that it has to do with the CP). That doesn't seem to bother the AI though (according to EUI, they adopted 3 policies in 20 turns).
I dealt with that, somehow. But then my game crashed.
Lua log (The last DB log entry was from the time I started the game):
Spoiler :[1394413.218] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394413.546] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394413.671] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394413.953] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394414.078] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394414.343] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394414.468] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394415.015] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394415.140] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394416.078] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394416.390] RandomEventsPopup: Pazhaiyarai 2
[1394416.437] RandomEventsPopup: Finding CulDev line for: CIVILIZATION_MC_CHOLA
[1394416.437] RandomEventsPopup: Finding general CulDev line
[1394416.765] JFD_CID_Health_Functions: Sending World Event for: Raja Raja IAn epidemic of [ICON_JFD_PLAGUE_BUBONIC] Black Death has broken out in the Chola city of Pazhaiyarai!
[1394417.859] InfoAddictDataManager: INFO: Saving player stats took 0.961s to complete (11 inserts).
[1394417.953] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0.01s to complete (1 queries).
[1394418.265] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394418.578] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.073s
[1394418.703] InfoAddictCivRelations: INFO: Total time to build political view: 0.02s
[1394418.750] Runtime Error: C:\Users\NATAN\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 48)\Lua\UI\Overrides\CityBannerManager.lua:1169: attempt to index global 'controls' (a nil value)
[1394419.375] TurnProcessing: Hiding TurnProcessing
P.S. it seems like Gazebo moved some things from the CBO to the CP. Barbarians spawned way quicker then usual.
P.S. 2: Attrition immunity is basically worthless, and I haven't seen a single AI great recon unit from some reason...
(Not because I can't deal without EUI)
P.S. CP seems to break the game recently. AIs try bribing you for peace, give you way more then you give them in trade deals, and the barbarians won't capture your settlers unless they have to.
I do not intend to be rude, but... I assumed that the EUI comp. files were supposed to, well, provide compatibility with EUI, which they unfortunately did not in my recent game. I could play without EUI (or at least without the part causing the bugs) but then again that doesn't change the fact the comp. files aren't working properly, which is why I wrote my previous post.
(Not because I can't deal without EUI)
P.S. CP seems to break the game recently. AIs try bribing you for peace, give you way more then you give them in trade deals, and the barbarians won't capture your settlers unless they have to.
EUI is bad nowadays, it's genuinely better to play without it.
All known issues - should be fixed when Pope Gazebo comes back from his pilgrimage. Meanwhile you could try using an older version of the Patch (version 12-8 should work properly, for example - old versions are available in the regular download thread)