Hey guys, I'm working on a pretty basic Civ mod to add in a new civ. I wanted to make my unique ability this: "Farms provide +1 culture and Gold. Naval Units cost half maintenance."
Firstly, how can I make the Farms do this? I've tried this:
<Trait_ImprovementYieldChanges>
<Row>
<TraitType>MY_TRAIT_NAME_HERE</TraitType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>1</Yield>
</Row>
</Trait_ImprovementYieldChanges>
But it appears to do nothing.
Secondly, is that ability overpowered, under powered or balanced?
Any help would be fantastic!
Firstly, how can I make the Farms do this? I've tried this:
<Trait_ImprovementYieldChanges>
<Row>
<TraitType>MY_TRAIT_NAME_HERE</TraitType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>1</Yield>
</Row>
</Trait_ImprovementYieldChanges>
But it appears to do nothing.
Secondly, is that ability overpowered, under powered or balanced?
Any help would be fantastic!