TSG6 Notes
And so it begins... my first Civ V game playing as Russia. It Emperor level, so plan is just to try and survive, and pick a victory goal a bit later. I know, bad plan!
Move the Warrior 1 NE, doesn't reveal much except that water to the N is a Lake. I settle in place to be on the coast in this Archipelago map. And because of the map type, my initial research will be Pottery > Sailing. Initial build in Moscow is another Warrior.
T5/3800 BC: a potentially good site for a second city to the NE, lots of Wheat, plus Gems & Spices!
T7/3720 BC: Warrior enters Ancient Ruins NNE of Moscow, and I discover Pottery 4 turns early! On to Sailing.
T10/3600 BC: Moscow completes Warrior, and starts on a Settler.
T19/3240 BC: Sailing is discovered; Moscow could use some better production, so Mining is next. In addition to being able to build a Mine, it allows chopping, and I'm going to try for The Great Lighthouse early in this game.
T25/3000 BC: Moscow completes its Settler, and starts a Worker. The Settler heads NE to a coastal spot between the Gems and a Wheat. And, I've accumulated enough Culture to get my first Social Policy. No saving them in this game, so to keep options open for a Cultural victory, I'll have to pick one of the first three SP Branches as one to be completed! I'm not sure about fighting on this map type, so I'll pass on Honor (for now, anyway). I decide to go with Tradition, because your Capitol should be the best city in your empire! Tradition gives a +50% Growth bonus to Moscow, which will help it catch up some, since I built a Settler early.
T27/2920 BC: discover Mining; Moscow has 1 Fur & 2 Elephants that need Trapping to improve, so next research is Animal Husbandry > Trapping. AH will reveal Horses on the map.
T28/2880 BC: St. Pete is founded 6NE of Moscow, next to Gems & Wheat. Initial build is Worker, so I can improve those two resources.
T31/2760 BC: a Barbarian Brute show up near St. Pete! The city bombards him, but I get a stalemate estimate for the Warrior to attack him, so I'll wait for that. Next turn the Barb moves into the city limits on the hex 1SW; city bombs him again, and Warrior finishes him off, gaining 5 Experience Points (XP).
T33/2680 BC: discovered Animal Husbandry,
T40/2400 BC: Rats! the Great Lighthouse is built in a far away land. So much for that plan! Maybe I'll have to find the city that built it and make it a puppet state. Might have to do some waring after all.
T41/2360 BC: discovered Trapping, start researching Writing IOT build some Libraries.
T42/2320 BC: Moscow completes Worker, and just in time, as I have 1 unhappiness now. Worker goes to build camp for Fur Resource. Start Warrior in Moscow.
T45/2200 BC: The Great Library built IAFAL. Been getting lots of notices about unmet Players entering the Classical Age. Looks like I'm falling behind pretty early at this difficulty level!
T48/2080 BC: discover Writing, start research into Bronze Working. Barb Brute showed up near St. Pete last turn; he's taking same attack path as the last one, and I expect similar results. This turn, a Barb Trireme shows up near Moscow.
T49/2040 BC: Warrior at St. Pete earned a promo; I gave him Drill I since the wounded Barb Brute had moved onto the Gem hill, and the Warrior finished him off. St. Pete completed its Worker, who is building a Wheat Farm 1NE. Next build in St. Pete is a Monument, as it is not generating any culture.
T51/1960 BC: Moscow completes its Warrior, and starts building a Library. I purchase a Trireme in Moscow for 270 Gold!
T54/1840 BC: discovered Bronze Working, start research on Optics for Lighthouses and the ability to Embark units.
T57/1720 BC: I've found a Barb Camp NW of St. Pete; my Trireme is bombing it, and the 3rd Warrior is moving in to clear it.
T59/1640 BC: My Warrior kills the wounded Barb Brute in the Barb Camp, clearing it in the process and earning 25 Gold. Unfortunately, there is another healthy Barb Brute in the next hexagon.
T60/1600 BC: my Trireme has earned a promo, I take Targeting I for +20% Combat Strength vs. Naval Units. As it sails out of the cove NW of St. Pete, it spots another Ancient Ruins, and a Barb Galley, which it attacks, but does not sink. My third Warrior survived the attack from the Barb Brute, and has earned a promo as well. Unfortunately, I'll have to use this promo to Heal Instantly and kill off the Barb Brute (gain another 5 XP for finishing off the Brute). St. Pete completes its Monument this turn, and starts a Library.
T62/1520 BC: discover Optics, start research into Philosophy, IOT enter into research agreement if I ever meet another Civ.
T64/1440 BC: Moscow completes its Library, and starts building a Monument for extra Culture.
T66/1360 BC: Warrior enters Ancients Ruins N of St. Pete, and I receive 30 Culture. I had already gotten the the Adopt Policy notice at the beginning of this turn, so the next one will come a little sooner. The Piety SP Branch is available now, but I decide to stay in the Tradition branch and take Legalism, which reduces unhappiness in the Capitol due to population by 33%. As a result, unhappiness from population decreases from 8 to 6.35, which is apparently rounded down to 6, as I get a net +2 happiness by taking this SP.
T70/1360 BC: St. Pete has grown to size 4; I change it from Default focus to Production Focus, which moves a citizen from an unimproved grassland tile to the Gem Mine. This stagnates growth temperately (the Worker is building a Farm on a worked plains tile), but it knocks 3 turns off the build time for the Library. I check Moscow also. Changing to Production focus there reassigns two citizens, and causes the city to starve, so I change it back to Default Focus, and manually reassign a citizen from an unimproved grassland tile to a hill with a Mine. This also stagnates growth, but a Worker is building a Pasture on some Cows, so again, only a temporary situation.
T71/1160 BC: discover Philosophy, start research into Iron Working; need to find the Iron resources before any further expansion! The Worker at Moscow completed the Cow Pasture, which gave me another hammer, but not more food. So Worker moves to that grassland tile that the city governor wants to work, so he can build a Farm there. Hmmm... that is a Lakeside tile, which means fresh water; can I get a bonus from that yet?
T72/1120 BC: The Colossus is built IAFAL! If I want any Wonders this game, I may have to capture them. Worker at St. Pete finished Farm, and St. Pete is growing again at +1 Food. St. Pete has picked up another Wheat tile, so the Worker is off to build another Wheat Farm.
T73/1080 BC: Moscow completes its Monument, and I decide to take a chance at building The Oracle. I stop the Worker from building a Farm on a tile which wasn't being worked, and send him to chop some trees.
T75/1000 BC: St. Pete has completed its Library, and starts a Trireme, just in case. This is a good stopping point, saving game!