Mod to stop AI stealing all of the religion buildings

JofOblie

Chieftain
Joined
Jun 23, 2014
Messages
57
Is there a mod that revamps how the AI choose their religious perks? Invariably the first 4 AIs to found a religion take Padogas, Mosques, Cathedrals and Monasteries. It was especially frustrating one game, as I was Rome with Incense and wine at my capitol and several plots of wine around in my various cities and whoever it was who took Monasteries (which I wanted since the start of the game and put all of my energy into getting - even just missing out on Stone Henge to Pacal and capturing a city state which had uluuru) had NO incense OR wine anywhere near any of their cities. What on earth is the logic there?

So what I'd like to know is if there is a mod that causes the AI to more sensibly evaluate their religious perks, rather than just rush the religious buildings.
 
I take it you are asking because you think the religious buildings are superior to the other follower beliefs? If that is the case, why should the AI be forced to take beliefs you believe are inferior? In the case you describe, perhaps the AI that took Monasteries plans to take your wine- and incense-rich cities away from you....

Anyway, to answer your question, I haven't seen any mods that restrict the AI from taking religious buildings, but there is at least one mod that adds more follower beliefs to the game (and changes existing follower beliefs), which might be an alternative for you: http://steamcommunity.com/sharedfiles/filedetails/?id=81096622
 
I don't think they're superior, I just find it tiresome that they get snapped up every game. And I doubt the AI that took monasteries wanted my wine and incense, they were over the other side of the map :p

That mod actually looks really good, I think I'll give it a download. Thanks for that!
 
It sucks, but if you wanted monasteries that badly you had options. You could have put 2 policies in piety for quicker and more powerful shrines. You should still be able to finish liberty or tradition in decent time working your wine, as you took +culture and +faith from wine and incense, right?

Also, if you really want to commit to this, Stonehenge is always possible to grab if you build for it. Scout, Worker, Shrine, Finish Worker. Tech Calendar then mining to chop a forest or two, or AH if you have no forest. Wine is on plains 99% of the time, so chances are good you have horses. If not, you probably have a wheat or two you could farm. In this case, skip the worker and build a granary.

With stonehenge, piety and faith from wine you would either need to be incredibly slow to 200 faith, or incredibly unlucky. By turn 35 you could easily pull down 10 faith per turn (5 SH, 2 shrine, 3 wine). That should get you a religion by turn 55 or thereabouts. Monasteries doesn't usually go until pagodas and mosques, so you only need to beat two others. Even on deity, turn 55 should get you at least third.
 
One way to get 2 buildings in your religion is to simply prevent certain religious fanatical Civ's from being part of your map and start near a key faith resource, like desert, a lot of gems or salt. Desert being the best of them. Make sure to build a shrine early and that should allow you to sling shot into the lead and easily snatch up the best beliefs. Deity being the only difficulty that would likely prevent this.
 
I opened with the 2 piety policies, I was really trying for it. Building shrines first in all my new cities, going for early philosophy and temples. It's just one of those things that wasn't meant to be I guess :(

I already snagged the Wine + incense pantheon, and I was working at least 4 of those tiles.
 
To have a chance at 2 building beliefs, you need more than shrines and temples. You need Desert Folk Lore, or the pantheon that gives 2 faith per gem and pearls tiles worked, with plenty of those tiles. That is the only times I've been able to earn enough faith fast enough to get 2. It takes the right map, and a lack of a couple civ's which also beeline towards faith.
 
I opened with the 2 piety policies, I was really trying for it. Building shrines first in all my new cities, going for early philosophy and temples. It's just one of those things that wasn't meant to be I guess :(

I already snagged the Wine + incense pantheon, and I was working at least 4 of those tiles.

You got unlucky then. Nothing you can do really. Sometimes you can't always get what you want, and have to adapt. Sucks though.
 
There is a Mod that may help but in a different way. It is "No Free Pottery for AI" or similar. With that in place you tech Pottery/ Calender and go for Stonehenge after building your monument and shrine.
 
There is a Mod that may help but in a different way. It is "No Free Pottery for AI" or similar. With that in place you tech Pottery/ Calender and go for Stonehenge after building your monument and shrine.

I seriously doubt taht the AI in his game has free pottery :)

And monastery is not bad at all even without wine/incense, I've seen it go before Pagoda most of the time, as its cheaper to build. Actually these wine and especially incense tiles are plain bad to work most of the time, so its not that big loss.

I actually think, that the Ai makes quite good choices when it comes to pantheon. They usually messed it up later when they found a religion. Most hilarious thing I ever saw, was Sacred Siters reformation without any religious building :D
 
Whenever that happens I tend to check to see if super temples is available or not. Happiness, faith, culture boost if you pick specific policies for temples if I remember right.

If that failed as well.. I try something new.
 
are cathedrals good? i mean 1 slot for an artifact seems meh, if pagodas/mosques are taken i go for temple happiness.
 
Religious buildings can't be stolen in civilization 5. In civilization 5, all you can steal are technologies. If you go back to civilization 4, you will see that you can steal a lot more from other ais and ais can steal a lot more from you than just technologies. Ais and you can steal gold also.. Religious buildings can't be stolen though. They can only be purchased with faith if you go to the automatic purchases section in religion.
 
I don't like cathedrals. 200 faith for 1 faith, happy and culture seems like a waste. I have to try real hard to fill the louvre and all museums in a 4 city culture game. 10+ archaeologists is an investment at the point in the game where there is so much going on.

G&K cathedrals on the other hand...those were amazing.
 
I don't remember why gnk cathedrals would be better than bnw, but I do remember that bnw cathedrals have a great artist slot which allows a great work of arts rush and a tourism rush that gives space to great works of art. You can start working on the artists guild sooner and get great works of art up sooner instead of saving the great artists or misspending them on golden ages..
 
I seriously doubt taht the AI in his game has free pottery :)

Patronising , I play on emperor :p

And I downloaded the mod that removes free pottery yesterday!


I'm not necessarily saying that Religious buildings are better than the alternatives, but the AI certainly seem to think so. I'm just saying it's tiresome to see the AIs always picking the same follower beliefs. So if I genuinely want monasteries and I've got Ethiopia and 3 other religion spammers on the map, I'm going to have to fight extra hard to try and get them before one of them goes through the motions and picks it up for the hell of it.

I admit they can still be good without wine and incense, like I said, it's just tiresome.
 
Cathedrals are awesome because the Artists Guild comes available alot quicker than museums and I always want to run my specialists. On Immortal it's not sure if you're going to be able to build Sistine Chapel and I don't like opening Exploration for building the Louvre(unless I'm going for a CV ofcourse) so with Cathedrals i'm guaranteed to create a GW for my first GA.
 
For the reasons Peter Sagan posted above, I like cathedrals. However, I would add - although there is no love for it- if I can I go wide, go archeology and then exploration immediately after rationalism. You do get a lot of beads and stuff and you need to place them somewhere.

I am not suggesting it is the best strategy, but it is more fun (IMHO) playing a few more cities.
 
Top Bottom