Thereyougo21
Chieftain
- Joined
- Nov 4, 2014
- Messages
- 6
I'm guessing the mod isn't compatible with mods that change the policies?
I'm guessing the mod isn't compatible with mods that change the policies?
you can turn off the policy branch changes of CSD in the options.sql file.
G
Hey I'm trying to use this mod with Ingame Editor but it prevents me from choosing city production and viewing terrain elements.
Any suggestions?
(For reference I'm on BNW, and used the download with DLL.)
Been thinking about the embassy improvement (the one the great diplomat builds). How do you feel about giving it a small terrain boost, e.g.+1 or +2 food?
I always feel kind of sorry for the CS when I come marching in with my GD and destroy their improvement just to build one of my own as it leaves the tile unimproved from their point of view.
You can't destroy embassies, but if the CS is captured, they lose their extra vote.1) The Embassies: If you go to war with a city-state and destroy another Civ's embassy, do they lose the 1 vote they got? If so can you now build your embassy and claim the vote?
See the options.sql file.2) Disabled changes: Your tweeks to the Mausolem of Halicarnassus and the Reliquary Belief, how do you enable them?
Not sure.3) Enhanced User Interface: I am using this mod and made the listed change for it to work. I think there is a glitch though. Whenever I move the cursor over the "+# Science" in the upper left hand corner, the window popup appears, but then it appears again over everything I put the cursor over. I figured out that to stop the glitch you just move the cursor over any of the other "+# whatever" in the upper left hand corner. Am I the only one with this glitch?
That's just a hang-over from the Great Merchant text.4) The Diplomatic Units: They all say that you will receive a large amount of gold when you use them, however every time i move one to any city-state I have often gotten 0 to 1 gold...that is not a "large amount". Am I doing something wrong?
Yes they count.5) Grand Temple: Getting 1 vote for every 6 cities that follow your religion. Do the city-states count as "Cities" or is it only cities built by yourself and other Civs?
Not sure.6) Multiplayer mod: Does this mod trick from this post work for CSD?http://forums.civfanatics.com/showthread.php?t=523450
Yes.If you are able to claim land from a CS with a general, and you take the plot with an embassy, does it open that CS to another embassy?
Yes, in the quests folder there is an SQL file with the frequency values for the revolutions in it.1) Is there a way to adjust the frequency so you get more revolutions?
Eh?2) Is there a way to make it happen when a CS's ally goes to war or loses their capital?
DLLI didn't see a LUA script anywhere. Is this all done in the DLL?
1) Is there a way to adjust the frequency so you get more revolutions?
Yes, in the quests folder there is an SQL file with the frequency values for the revolutions in it.
2) Is there a way to make it happen when a CS's ally goes to war or loses their capital?
Eh?
You can't destroy embassies, but if the CS is captured, they lose their extra vote.
If you completely conquer a civ, do you gain control of all their embassies? It would appear to be so in my game, just want to make sure this is supposed to be the case.
Just wondering what the triggers could be. If a major ally goes to war or it loses its capital it would be cool to have the revolution quest kick in.
INSERT INTO Defines (
Name, Value)
SELECT 'BARBARIAN_HORDE_FREQUENCY', '300';
INSERT INTO Defines (
Name, Value)
SELECT 'QUEST_REBELLION_FREQUENCY', '700';
You can't use CSD with whoward's DLL - Various Mod Components mod, as both have a DLL, and they overwrite each other. As such, you'll need to switch to the Combined DLL version of Whoward's DLL, or to the Community Patch DLL, and use one of the 'enabler' files to make them function. I'd recommend moving to the Community Patch + CSD, but that's just me.
G