We're nearly ready for the war on Egypt. Rejavick will complete its' temple next turn, and I'd like it to spend 1 turn on a wall, and then rush that the next turn (or that turn, and skip a few galleon upgrades). Egypt has rifles, so we can't go as fast as we'd like. Here's a timeline:
Preturn - Keep the temple in Rejavick.
Turn 1 - Build a road and rail on the saltpeter tiles by Obedoo. Start a wall in Rejavick. (rush it if you want). Fortify the cav army in the city.
Turn 2 - If the wall hasn't been rushed, rush it now. Keep the infantry and cavs 1 west and north of Obedoo (we don't want Egypt to attack from the closest point to the city). Place cavs on the saltpeter tile, along with an army, and some infantry. Place infantry inside Obedoo.
At some point, declare war on Egypt. Egyptian troops should come flying towards Obedoo - it has iron and saltpeter in its' radius, which the AI values.
After the declaration of war.
First and second turns of the war - A War of Attrition. Since Egypt has rails, we can let them come to us in 1-2 turns. This will not only clear our their units, but give them a healthy dose of war-wariness. Our troops will remain where they are in order to guide the Egyptians to where we want them.
Afterwards, we can continue towards the Egyptian cities, moving our artillery, infantry, and cavs to the hill NNE of Lisht, prepare for, and then attack Edfu next turn, and continue with the rest of the invasion.
Yes, it will be slow, but you can't just rush into a battle with cavs against Riflemen. (6 attack vs. 6 defense). I'd also like for us to continue pumping out artillery.
Preturn - Keep the temple in Rejavick.
Turn 1 - Build a road and rail on the saltpeter tiles by Obedoo. Start a wall in Rejavick. (rush it if you want). Fortify the cav army in the city.
Turn 2 - If the wall hasn't been rushed, rush it now. Keep the infantry and cavs 1 west and north of Obedoo (we don't want Egypt to attack from the closest point to the city). Place cavs on the saltpeter tile, along with an army, and some infantry. Place infantry inside Obedoo.
At some point, declare war on Egypt. Egyptian troops should come flying towards Obedoo - it has iron and saltpeter in its' radius, which the AI values.
After the declaration of war.
First and second turns of the war - A War of Attrition. Since Egypt has rails, we can let them come to us in 1-2 turns. This will not only clear our their units, but give them a healthy dose of war-wariness. Our troops will remain where they are in order to guide the Egyptians to where we want them.
Afterwards, we can continue towards the Egyptian cities, moving our artillery, infantry, and cavs to the hill NNE of Lisht, prepare for, and then attack Edfu next turn, and continue with the rest of the invasion.
Yes, it will be slow, but you can't just rush into a battle with cavs against Riflemen. (6 attack vs. 6 defense). I'd also like for us to continue pumping out artillery.