1.2
== Specialists ==
Changing Android (specialist) stats and making it visible
Magister: +1commerce, +1espionage, +0.33
Adding 2 new specialists:
Doctor: +1
, +1
, 3 Great Scientist points
Peasant: +1
, +1
== Civics ==
Adding 2 new civics:
- Pastoral nomads (labor) as an early alternative to Subsistence and Slavery
- Belligerence (stance) as an early alternative for warmongering
*Society*
Caste +1
with Slave Market
Feudalism: +0.25gold from Peasants
*Rule*
Senate: a free Magister
*Religion*
State Church and Free Church: "Can build missionaries without monasteries" removed
Prophets: Can build missionaries without monasteries; +1free priest in every city; -1 gold from priests; +20%GPP removed
Divine Cult: Removing -20% Great People rate
*Welfare*
Private: -0.25gold from Doctors
Corporate: +1gold from Doctors
Subsidized: +1science from Doctors
Socialized: unlimited Doctors
Superhuman: +1sciemce and +1culture from Doctors
State of Emergency: +1free Doctor in every city
*Media*
Oral Tradition:
- iDistanceMaintenanceModifier and iNumCitiesMaintenanceModifier down to 33 (from 50)
- Culture and Science to -15% (from -20%)
- no more penalty on Priest specialist
*Territory Governance*
Tribes: +25% hammers in capital instead +15% in all cities
Fiefdom: a free Noble
City states: increasing happiness penalty for being over the limit to 2 from 1
*Labor*
Android (Labor): unlimited Android Workers
Serfdom: unlimited Peasants
*Immigration*
Controlled Borders: removed happiness penalty for population overcrowding
Open Immigration: reducing great people rate to 20% (from 50%); replacing 1 unhappy in all cities penalty with 1 unhappy per 25% foreign culture
*Stance*
Exploration: +10% research
Prosperity: upkeep set to High (from Low); removed +1
in all cities
== Buildings ==
Shanty Town provides a free specialist instead of +3 hammers and +3 commerce
Adding Guilds buildings from VIP mod and disabling original Guild Hall civic building
Placing Peasant slots on Granary(1), Incan Terrace(1), Grain Silo(3), Manor(2), Villa(2), Estate(2), Hydroponic Farm(3), Farmscraper(6)
Placing Doctor slots on Foundation(1), Social Services(2), Auxiliary Body Exchange(3) (also: health and
down to 3 from 5), Doctor's Office(1), Hospital(2), Regenerator(3), Apothecary(1), Pharmacy(2), Medical Clinic(4), Research Hospital(4), Centers for Disease Control(4, instead of the 2 Scientist), Red Cross(4), Herbalist(1)
Hippocratic Oath
- free Apothecary in every city
- +2science from Doctors
- removed +2 health in every city
School od Medicine: +0.5science from Doctors
School of Law: +0.5espionage from Magisters
Holy Office: +5 stability, +1
with Intolerant, requires Religious censorship
== Other ==
Removed Slave Camp and Slave (resource) from previous version