Hi all,
Great thread! It inspired me to register for the forums...
I've been trying a fairly simple mod to make PBEM games start a bit faster (e.g. 3 settlers to start instead of 1). One feature of the standard game I haven't been able to locate, though: the scout that expansive civilizations start with. If a civilization is modified to start with more free units (e.g. settlers and warriors), it loses the scout. I could put the scout back in "by hand," but that won't work for, say, the English, where one leader is expansive and the other is not.
Any ideas where in the code that scout hides?