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#1 |
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Deity
![]() ![]() Join Date: Mar 2002
Location: formerly Santa Clarita, California
Posts: 3,866
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News:COTM91 Pre-Game Discussion; Saves Available!
COTM 91: Scandinavia!
![]() Still struggling with time issues but I can almost see the light at the end of the tunnel. This month, Ragnor and Scandinavia! Only Regent level so I bumped up the # of AI to 9. Archipelago should play to the Vikings strengths. Good Luck! The saves are available >>here<< right now, June. 18th. You have 1 1/2 months to finish this one. Civilization: Scandinavia Rivals: 9 Barbarians: Roaming Difficulty: Regent Land Form: Archipelago, 70% ocean, Standard map. Geology:3 billion years old, Normal and Temperate. AI Aggression: Normal ![]() ![]() Conquest-Class Bonuses:
Open-Class Bonuses Nothing! Predator-Class Obstacles:
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Computer science is an oxymoron 1.27f 1.22f 1.61
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#2 |
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Thez worlds are not enuf
Join Date: Jan 2002
Location: Sweden
Posts: 1,302
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Finally... Not that I really have time to play, but anyway...
This looks like a mighty generous start for Regent. However, it is likely that we lack fresh water, iron and horses. I will (would) go for a slingshot, the main reason being that there are very few AI towns above size 1 to capture if they stay in despotism. Since I will (would) go for domination, it will (would) mainly be a question of logistics and thus the challenge will (would) be to emulate Master Templar.
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Do unto others... |
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#3 |
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From space, earth is blue
Join Date: Jan 2005
Location: Vienna, Austria
Posts: 922
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A second Fish for the second town should boost early research.
I take on the Predator Domination Challenge! |
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#4 |
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Deity
Join Date: Jun 2008
Location: Northern England
Posts: 2,080
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I am thinking settle in place looks a good idea
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#5 |
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Thez worlds are not enuf
Join Date: Jan 2002
Location: Sweden
Posts: 1,302
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You're on! (Or would be on.)
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Do unto others... |
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#6 |
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usually walks his talks
Join Date: Jun 2008
Location: on a learning curve
Posts: 1,909
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really nice for Regent, indeed. with such a start it is always hard to consider research up to invention... but otherwise there is probably no GA for you. hmmmm
thanks for the roses, Megalou, however the true logistics specialist would be Ivan Larkin, and there are others to be much more worthy to be called that than myself. as yourself, i most often just lack the time for in-depth planning. in case i should be able to play, i might join the challenge. to be honest, i won`t continue here if i make a stupid mistake in the beginning. but i might give this one a try, as i have not played a full game in quite a time, and even much longer none with the Vikings. t_x
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The perfect is the enemy of the good. - Voltaire In my scales of the height I usually fail to leave the floor. - Chris Knox |
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#7 |
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From space, earth is blue
Join Date: Jan 2005
Location: Vienna, Austria
Posts: 922
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#8 |
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From space, earth is blue
Join Date: Jan 2005
Location: Vienna, Austria
Posts: 922
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#9 |
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Chieftain
Join Date: Jun 2012
Location: Scotland
Posts: 56
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Taking on the Conquest-class, as this will be my first attempt at a COTM (or, indeed, any XOTM!).
Dusting off C3C after several years away from it, and Regent was about the limit of my ability, but this does look a very comfortable start location, so this will be a good one to see how rusty I've become. Certainly not expecting to keep up with anyone on this forum, but looking forward to the discussions that come with the first spoiler thread. Thanks for keeping these kind of things going so many years (and two - or more? - games) after Civ III came out! |
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#10 |
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Chieftain
Join Date: Nov 2005
Location: Front Range, CO
Posts: 54
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I second Acronym's thanks for keeping this thing going! I have also dusted off civ3 after many years away, and this will also be my first xotm. I'll be playing open class, maybe I'll go for a diplo win, I've not gotten that victory condition before, I tend to go either space or cultural...
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#11 |
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From space, earth is blue
Join Date: Jan 2005
Location: Vienna, Austria
Posts: 922
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dbarandiaran and Acronym, try to take notes including game year. Then the discussions will make more sense.
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#12 |
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Chieftain
Join Date: Jun 2012
Location: Scotland
Posts: 56
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Thanks, Piu Freddo - I haven't been till now (really should have done) but will do so from now on. Had been making saves as I went along, but I guess I can't really open them to remind myself of what the state of the world was like at a certain time without it looking like a reload? Certainly won't play on from any of the older saves, anyway - sticking to the rules!
On reflection, I should I have made a save at 1000BC for the Quick Start Competition - again, not expecting to have achieved anything remarkable, but it would have been instructive for learning from others! Ah well, there'll be another month (or month-and-a-half), eh? |
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#13 |
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Deity
Join Date: Feb 2003
Posts: 4,292
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I will try fast conquest. I expect that long ship chains are key for that.
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#14 |
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Playing with fire
Join Date: Sep 2002
Location: Toronto, Ontario,Canada
Posts: 300
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Late start but here we go.
Plan to settle in place, research pottery as fast as possible. Plan to build, warrior, send him out as a scout, curagh, warrior, worker, granary. Worker to mine and road until second is out, then cut trees to rush granary. Research to philo, with maps as the free tech, then go to Monarch. Build up a core, send out more "scouts", prepare for war. That sounds about right, but subject to change.
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H'mmm what should I put here? |
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