opal
Chieftain
please i need version 10. the neweset one broke my last game with suleiman
Fist of all I want to say that is a great mod. I really like the vassalage system! But only problem is this mod conflict with Civ5 Enhanced User Interface v1.28g. I really don't want to choose between this two. Is there any way you can make this mod compatible with Civ5 Enhanced User Interface v1.28g! Again thanks for this awesome mod. @Putmalk
To make C4DF compatible with EUI, you have to do the following:
-delete the DiploCorner & TopPanel-files from C4DF
-..as well as the DiploList.lua
-..and the TechButtonInclude.lua
-now go to the tooltips-folder of EUI and overwrite the TechButtonInclude.lua there with my merged version you can find here
(this is from 1.28e, but I think/ hope there weren't any changes since then)
The only small drawback is that you won't see who is whose vassal in the Diplo Overview, but Putmalk said that he might add that to the vassalage overview someday.
In the meantime you can still find this out by initiating a trade and read the tooltip for the vassalage-option (if it is greyed out it will tell you who the master is).
Wow, super thanks. I really appreciate your suggestion. It works! I really hope Putmalk add the vassalage overview.
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Does it cause issues?
It seems that this mod creates new leader dialogue when talking to leaders. However, I have some mods with custom dialogue but it seems that this mod is overwriting some of the custom dialogue with its dialogue, like in First Greetings, Greetings, and Trade Requests.
Now I know that this mod adds new functions that require custom dialogue from the mod itself, like the Tech Brokering and Vassalage function, and that some mods do not support those dialogue lines. However, I would like to see the custom dialogue for the lines that would work normally in unmodded Civ.
The main nuisance is that while I'm making trade requests, responding to war cooperation, etc., the custom dialogue of a modded civ is mixed with the dialogue from this mod. While it may not be a huge problem in some mods, there are others where a change in the talking tone just seems way too weird.
I know this is a weird problem, but I'm a guy that likes to read each and every piece of dialogue that everything has to offer; I'm weird like that. Is there a way to tend to the issue?
If further elaboration or clarification is needed I can reply.