TrailblazingScot
I was kittenOFchaos
I was playing today -I should have been doing my dissertation...aren't I a bad kitten- as Russia on a huge map with 16 players...(korn rules -so to make privateers worthwhile- and monarch difficulty)
Well, to cut a long story short I have just suffered a painful war...the iroquois WERE a backward people that on their small continent had 13 luxuries of IVORY alone...never mind some other stuff!
I was rushing my tech towards military traditions to allow me my lovely cossack unit Once I had the tech I was churning out cossacks galore and by the time I got the tech for galleon I had 8 cossacks to ship out.
We came we saw we kicked their ass (as I had the Aztecs...and again some A.I followed suite with me to declare war on this weakling of the hurd)...we took a city with no less than 7 ivory...it had a naval port etc and so my empire could rejoice!
HOWEVER even with my 8 unit garrision 2 turns later the resistors overcame my garrison force -there were 9 resistors- and so I lost 8 cossack units which had gloriously crushed their conscript riflemen.
Subsequently I launch other invasions and burnt cities before I revolted to become Communist and thus ended the war with a donation of tech to me...
WHAT I AM ASKING FOR:
What sort of size of garrison do I need to prevent cultural take-over when I invade new cities...since this city was on a relatively far-off continent my culture from nearby cities wouldn't count for anything...
As it was I was unable to quickly move on and take out this civilisation...admittedly this has made things more interesting, but it has made me very cautious about capturing large cities and not just razing them to the ground.
Well, to cut a long story short I have just suffered a painful war...the iroquois WERE a backward people that on their small continent had 13 luxuries of IVORY alone...never mind some other stuff!
I was rushing my tech towards military traditions to allow me my lovely cossack unit Once I had the tech I was churning out cossacks galore and by the time I got the tech for galleon I had 8 cossacks to ship out.
We came we saw we kicked their ass (as I had the Aztecs...and again some A.I followed suite with me to declare war on this weakling of the hurd)...we took a city with no less than 7 ivory...it had a naval port etc and so my empire could rejoice!
HOWEVER even with my 8 unit garrision 2 turns later the resistors overcame my garrison force -there were 9 resistors- and so I lost 8 cossack units which had gloriously crushed their conscript riflemen.
Subsequently I launch other invasions and burnt cities before I revolted to become Communist and thus ended the war with a donation of tech to me...
WHAT I AM ASKING FOR:
What sort of size of garrison do I need to prevent cultural take-over when I invade new cities...since this city was on a relatively far-off continent my culture from nearby cities wouldn't count for anything...
As it was I was unable to quickly move on and take out this civilisation...admittedly this has made things more interesting, but it has made me very cautious about capturing large cities and not just razing them to the ground.