Hello!
I played this mod and loved it. There are some suggestions, though, mainly concerning civics.
I found out that early civics are basically too good compared to more modern options. Not only they offer good bonuses, but also they are all low dissent, and that makes them preferred option even if modern civics provide better bonuses. I could practically play the whole game running tribalism, tradition, subsistence...
My suggestions:
Government:
Chiefdom: Increase dissent to medium/high, so that monarchy is better option eventually.
Theocracy: Very useful, much better than any other government IMO, I stayed in theocracy almost the whole game. Ability to spread religion before monasteries are even available makes theocracy almost a must early on, happiness bonus is very nice, and it's low dissent, so I used it even after democracy became available. Rather than nerfing theocracy, I'd rather boost other options.
Aristocracy: With medium dissent and dubious bonuses (Espionage is rarely critical, so monarchy and even chiefdom's bonus in capital is better than aristocracy's), I'd never use aristocracy at all. Maybe change espionage bonus to something else, like free army upkeep or something else?
Confederation: I actually like it, it can save you a lot of gold if you can handle the dissent.
Democracy: Again, by the time it becomes available, +50% GPP is not much, especially because it is more like 10-20% due to stacking with other GPP bonuses available at the time (Parks, schools, civic square, wonders....) And high upkeep and medium dissent do not help at all. It seems weird that I had to stay in theocracy to avoid rebellions, because people preferred it to democracy. While I (historically and realistically speaking) can see that indeed democracy might not function well in some cases and may be less stable than some authoritarian regime, my suggestion would be to make democracy low or even no dissent civic, so that it becomes viable to change to democracy to lower dissent. Also, maybe boost GPP bonus to 100%, or add +50% culture bonus in all cities?
Law:
Tradition: Fine, I guess
Restitution: Health bonus is nice if you need it, but maybe low dissent? Tradition gives more happiness and stability than restitution, and thematically shouldn't it be the other way around? I'd also increase upkeep from low to medium or high, to offset dissent reduction, and it would also fit thematically (state pays for courts of justice and for compensations)
Retribution: Meh, not exciting, but fine I guess. Espionage, again, is not something exciting (for me at least). I suppose this civic is ok, but then again I could also stay in Tradition and not care for this civic at all, and that is, in my opinion, not a good design. Civics should be exciting and provide interesting choices and decisions, not 'meh, whatever' choices. I'd probably make this one low or no upkeep, medium dissent, and make it provide city maintenance reduction or something. Or rather than happiness from jails, it could provide a free jail in every city?
Authoritarianism: I loved this one! I'd even say that it could be medium or high dissent, but since I used it mainly to quell dissent (every unit = 1 happiness = -5 dissent) it would be counter productive
Probably keep this one as it is.
Liberty: Nice. However, Equality is probably better, due to maybe better bonuses and lower unrest.
Equality: I like it.
Labor:
Subsistence and Agrarianism: I used it for probably half of the game due to bonus to omnipresent camps, and realistically shouldn't adopting agrarianism be "better" for developing civ? Meanwhile, agrarianism has higher dissent, and farms were very rare in my civ due to a) irrigation was not being spread by farms when civic became available, so I was restricted in where I could place farms b) availability of other improvements (orchards, plantations, pastures). Overall, I had more camps than farms or pastures, so I never switched, and I also kept my dissent lower that way. Maybe increase dissent from subsistence and reduce from agrarianism?
Slavery: Rushing production is nice. Hammer bonus is useless early on until trade routes produce at least 4 commerce. In my game it only happened after I discovered another continent and traded overseas. Before that, I had 4 or 5 trade routes in city that generated 1-2 gold each, but in total I got no additional hammers. But I actually like it that way - it simulates slave trade across continents, I guess. I'd keep it high dissent, but reduce upkeep to low or none (because free labor), to make slavery viable even in civs that have some dissent issues.
Professionalism: Again, I had more camps than workshops (you can't spam workshops due to health), so subsistence was better AND had lower dissent.
Industrialism: Good for generating great engineer. Maybe add workshop bonus as well?
Social welfare: Nice BUT!!
damn AI kept spawning hundreds of doctor specialists in my cities. I know that's unrelated issue, but please check it out. Same as spy specialist in vanilla BTS, AI loves to spam them and it is way less useful than merchant, engineer or scientist.
Economy:
All fine I guess, but Regulated trade really won the day. +100% gold in capitol - where I had holy city and two corporations, would be better than any other civic even without extra trade route. Maybe switch extra trade route to free trade instead, OR keep it, but add it to free trade as well? Should free trade really be high dissent? Redistribution and central planning could also get something more...interesting.
Military:
Clan warfare seems really interesting, but I couldn't run it due to ... dissent
However, for civs without such issue, I guess it's ok.
Mercenaries also seem interesting, especially when you need to upgrade, but I haven't used that. I'm not sure how much gold is earned after combat.
Thematically, It seems weird that I have to use vassalage in industrial era if I want to draft units. I'm not sure how to fix it, I'd probably rename warrior code to conscription, keep +25% army construction bonus and add draft to it, and change vassalage so that it provides free upkeep instead.
Society:
Tribalism: +100% military upkeep made this civic superior to most later civics, which I really don't like. Maybe increase dissent rating to medium, and reduce this upkeep bonus to +50% or just remove it.
Caste System: Bonus was really not good enough for high dissent civic. Especially when alternative is tribalism early on, and other civics later. Either make it allow all specialists, or add some other bonus.
Estate System: Alright, I guess. But other civics are more interesting and offer better bonuses.
Citizenship: I loved this one, saved me a ton of money (even more than tribalism
)
Nationalism: This one is alright as well. Maybe additional unrest/unhappiness from other cultures (or double "we yearn to join our motherland" unhappiness?)
Multiculturalism: If culture remained after completely conquering other civs, this would be a great civic. This way, my empire was mostly culturally homogeneous, even though half of it was conquered from other civs. Still, interesting.
Additional suggestions: As you guess, dissent really was a challenge for me in this game. While I had enough happiness, and even health, civics generated too much dissent that only core cities could fight with culture, and conquered cities couldn't at all. While I could generally easily defeat rebels, I was rather focusing on avoiding constant rebellions as I felt that was a way game was meant to be played (plus rebellions do destroy the infrastructure in the city, so it's better to prevent them). I guess that the problem is that there just isn't a way to actively fight dissent. I'd add some additional ways of reducing dissent:
Spies and secret police: Spy could spend espionage points to remove some dissent, or spy specialist could reduce dissent under authoritarianism
Artist and priest specialists could also increase happiness and/or decrease dissent
Luxury slider could provide additional reduction of dissent, in addition to standard increase of happiness.
Garrison could decrease unrest (but not increase happiness!) even when NOT under authoritarianism, except when in liberty.