Am I just trying to run a mod which is not set to work with FF .42 yet?
Yes. The current version is for FF.40B/FFH.32L, as mentioned in the beta download post (third post in this thread).
Am I just trying to run a mod which is not set to work with FF .42 yet?
I have run into a problem, where text about my units are huge and might cause game crash. Have anyone seen this, and do you know how to fix it?
Have you edited MainInterface.py at all? There are a few places in there that set fonts for various areas of the screen and if those are changed it could cause something like this - though I think of a reason that those parts of the code would have been changed off the top of my head.
Ok, I changed it into a non-modular mod and updated it to the latest version. The problem dissapeared.
Ok, I changed it into a non-modular mod and updated it to the latest version. The problem dissapeared.
I am trying out the Jotnar with Fall Further for the second time. The first attempt was cut short by an evil Barbatos the Lich. I was allowed to change government civics, and I am currently running God King. The Jotnar don't seem to be blocked from using any of the other government civics either, but I'm only on turn 132 and haven't unlocked them all to verify that. The restriction to the Traditions civic doesn't appear to be working. Also, if the Jotnar population suffers from happiness penalties when another player switches to Republic and they can't, well that might be a problem. Perhaps make the Jotnar immune to unhappiness caused by not running the Republic civic when another player is using Republic? You could make that one additional effect of the Traditions civic.
I was planning on letting the Jotnar Civilization raise/lower mountains/hills - with what units do you feel that such feats would be appropriate?
My original thought:
Raise/Lower Hills: Egrass, Elder Giants (Age 100+) and 4-Tier giantkin units.
Raise/Lower Mountains: Ancient Giants (Age 200+) and 4-Tier giantkin units.
Perhaps tied to a promotion they have to pay for, and perhaps requiring *** or something.
Of course with bCauseWar - so they can't want into an enemy territory and raising mountains all over the place during peacetime.
[to_xp]Gekko;7275412 said:AWESOME ability! I don't know who should have it (well, workers come to mind of course) but I really really really like this idea, looking forward to it. raising/lowering mountains was one of the coolest things in Age of Wonders