Civ 5 benchmark numbers for improving...

Tyrus

Chieftain
Joined
Jan 22, 2014
Messages
44
I'd like to get some general benchmark numbers to aim for in Civ 5, as they are one of the fastest and easiest ways to improve at the game. These are for general play, either higher difficulty (Immortal-ish) or multiplayer. Not interested in insane Deity numbers, as unbalanced strats get you killed when playing against humans.

I've started a list, let me know if the numbers look good.

SCIENCE BUILDINGS

T65 to T70: x2 Libraries
T80: National College
T110-T130: Education
T175: Scientific Theory
T220: Plastics

BEAKERS
T125: 125 :c5science: (after Universities)
T200: 400 :c5science:
Endgame: 750-800 :c5science:

CAPITAL SIZE
10 :c5citizen: by Education
20 :c5citizen: by Plastics
25+ :c5citizen: by Endgame

TRADITION STRAT
2 cities before NC
4 cities before Medieval

I understand Civ 5 is a highly variable game, but this is why I think it's important to at least have SOME numbers to gauge yourself with. Chip in with ballpark turn numbers/eras for anything, like religion found time, Factories, first Golden Age, or the average Science Victory time. If in doubt, assume standard 4-city Tradition play. This way, Liberty players can compare their numbers and find this useful.
 
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