ZergMazter
Prince
Has anyone tried this? I know that the AI tends to send captured artillery units to combat in some of my games...
I've got an idea that might finally solve our problems and help the AI use its artillery units. What if we could help the AI get units with a foreign nationality and upgrade to an artillery?
I suggest to make the front line attacker of every era be able to enslave into a defender like unit that would run home after being captured, then upgrade to an artillery. Now upgrading to an artillery is the tricky part. You dont want a ridiculously disproportionate army with artillery, so give the artillery upgrade to be the army ability (not flag). This will take away A/D values you dont use anyway, then proceed to making a normal artillery unit.
You will need to get rid of vanilla army units and lower the amount of cities required to build an army to 1. The army number will act as a logistics capability for their artillery and it will have a cap limit on that artillery unit.
This has a huge branching potential!!!! Since after cap you and the AI might have a lot of extra useless units waiting to be upgraded at their host city, you could originally make that useless unit upgrade to lets say a cruise missile, then the cruise missile to an army.
What will happen is when cap has not been reached, the cruise missile upgrade will be automatically bypassed, and only artillery units will come from the upgrades till cap is reached, then the upgrade will go down 1 tier and begin upgrading to missiles after cap.
This also could fix another problem the AI has that it rarely builds missiles, or if u want the AI to build other kinds of units instead of insisting in only building tanks. All you gotta do is give those units in the branching an impossible factor to build from the que list like I dont know giving it 9999999 shields req to build, or 999999 population or something, or making the pre-artillery unit cost a lot to upgrade so they dont immediatly go upgrading all their units to missiles or something. We just have to be creative when it comes to that.
I would love to see someone trying this out as i try it as well.
I've got an idea that might finally solve our problems and help the AI use its artillery units. What if we could help the AI get units with a foreign nationality and upgrade to an artillery?
I suggest to make the front line attacker of every era be able to enslave into a defender like unit that would run home after being captured, then upgrade to an artillery. Now upgrading to an artillery is the tricky part. You dont want a ridiculously disproportionate army with artillery, so give the artillery upgrade to be the army ability (not flag). This will take away A/D values you dont use anyway, then proceed to making a normal artillery unit.
You will need to get rid of vanilla army units and lower the amount of cities required to build an army to 1. The army number will act as a logistics capability for their artillery and it will have a cap limit on that artillery unit.
This has a huge branching potential!!!! Since after cap you and the AI might have a lot of extra useless units waiting to be upgraded at their host city, you could originally make that useless unit upgrade to lets say a cruise missile, then the cruise missile to an army.
What will happen is when cap has not been reached, the cruise missile upgrade will be automatically bypassed, and only artillery units will come from the upgrades till cap is reached, then the upgrade will go down 1 tier and begin upgrading to missiles after cap.
This also could fix another problem the AI has that it rarely builds missiles, or if u want the AI to build other kinds of units instead of insisting in only building tanks. All you gotta do is give those units in the branching an impossible factor to build from the que list like I dont know giving it 9999999 shields req to build, or 999999 population or something, or making the pre-artillery unit cost a lot to upgrade so they dont immediatly go upgrading all their units to missiles or something. We just have to be creative when it comes to that.
I would love to see someone trying this out as i try it as well.