Naval generation gap

A system allowing certain units to return fire when hit with ranged attacks would actually clear up a lot of the game's combat problems. Off the top of my head, it would: penalize ranged units the same as melee when attacking cities (siege could get a special promotion to take less or no damage when attacking cities), better represent the supremacy of guns vs. bows (gunpowder units would be able to return fire against archery attacks), and make naval combat more realistic without sacrificing the nuance of positioning (or making coastal cities with only one adjacent water hex nearly invulnerable to naval attack). You could even leave naval melee attacks in for some ships (triremes, ironclads) that historically used ramming as a primary weapon.
Yeah, that could work also. Ranged units taking damage when attacking another ranged unit and cities but not when attacking a melee unit would actually have the benefit of not only balancing ranged units but also taking away the native attack of the city itself, something I think would make for a better game, but that won't happen until a different game.
 
Perhaps they could introduce a "steam cruiser" or "steam battleship". I would have both engines and sails, and would require one Coal. That would be representative of the 19th century navies.
Few exemples:
- http://en.wikipedia.org/wiki/Russian_cruiser_Rurik_(1892) Russian "Rurik" (1892)
- http://en.wikipedia.org/wiki/Russian_cruiser_General-AdmiralRussian "General-Admiral" (1973)
-http://en.wikipedia.org/wiki/HMS_Shannon_(1875) British "Shannon" (1875)
- http://fr.wikipedia.org/wiki/Amiral_C%C3%A9cille_(croiseur) French "Amiral Cécille" (1888)


Maybe these units in-game could use rifled guns, mounted on barbettes http://en.wikipedia.org/wiki/Barbette
 
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