No more bird-sound on Mars
Finally! No, just kiddin:
No more bird-sound on Mars
Bugfixes:
- No more bird-sound on Mars
@Azuil: I hope, no crashlogs mean no crashes ?
I'm still thinking about, to what i shoud attach the farms, when i remove the "canyons"...
Any ideas would be helpful .
no crashlogs mean no crashes
Yep, you really made my day with the patch No CTD after 96 turns, playing a normal speed game on a large map, with high graphics.
(I have to go to that thingy with the blankets and a pillow on it... forgot the name... Anyway, that was the reason I stopped after 96 turns)
I Had 2 identical python exceptions, though:
Spoiler :Traceback (most recent call last):
File "CvEventInterface", line 23, in onEvent
File "CvEventManager", line 196, in handleEvent
File "CvEventManager", line 862, in onNukeExplosion
NameError: global name 'chooseplottwop' is not defined
Which caused no crash or anything.
The birds now only sound in the city view; which is not a bug, but a pet .
Small thing you could change with your next update: Tell people how to remove sandsorms (which units, which tech.) Came out pretty handy when I found out.
And maybe an entry for the SOTD (image attached), i think it's a civbug, not a marsnow bug. The Mercenary won a battle and was too tired to stand up. When i moved the unit all 3 units walked along.
I continued my game (2P, HS) to round 120. No crashes, no anything, but fun!
The Israeli scientist and explorers ability should, based on the german wording, probably read "with less than 2 scientist" instead "without less than..."
Anyway, i will try to play a game with the latest patch and look how far im getting without ctd. Last game i tried was with Patch B and after a while it crashed nearly every 2 turns.
I still think Mars, Now is one of the more interesting mods out there.
Wow, this mod looks amazing, great job dude.
Questions:
Has anyone of you sdk guru's ever tried to implement a second planet, master of magic-style?
Like in have the pc spawn a mars planet on gamestart that can't be accessed until the spacerace has been completed?
Before I start crunching through all the gamecode on my own, do you know if its doable?
regards steen.
Planetfall has 4 water terrains. Check out the Planetfall mapscript.
Yeah, there's definitely something weird going on. I don't see Fresh Water anywhere in my city plot, when I started a custom map I started next to a canyon, and none of the religious origin Civs are starting with their faith.
I went with the Mars 18 Civs map which doesn't have any canyons on it. No water at all, which is making city management interesting.
Heck, I even tried a fresh download and reinstallation of the mod, assuming I might have botched the installation (or that I might be unknowingly running an older version). Didn't fix it.
Baaaaah. What a glorious waste of marvelous new unit modells. it's a bit frustrating to see units that look that cool to get updated in time.
why don't you put these unique units at the end of their respective lines? / give the modell to unit at the end of a line.
Put it at the beginning, so that most players will see them .
No serious: Do you think, the unit upgrading process is to fast?