techumseh
Deity
I switched up the Japanese units so that they are unbuildable because their pre-req is unavailable, but they are no longer obsolete. The AI still disbands them in droves, so that flag would be helpful after all. Thanks.
Well, bummer. It certainly explains why I didn't see more frequent attacks when I hex edited my scenario.I added Barbarian Wrath through Game.txt (I have no clue about hex editing) and holy chit, it works (got 200 gps upon leader's capture!) BUT it doesn't stand up to it's name at all. Found out that the frequency of the attacks are exactly the same as Raging Hords as also the pirate crews (2-3 Archers/Horsemen + Leader). Disappointing in all reguards (NamelessOne pleeeeeeaaaseeee).
If you can demonstrate you have really changed and try and fit in with the way
we do things we would welcome you back, but you would need to show you really have
changed your ways before we will consider reversing the ban.
When you are quite finished, Nicheal. Move along. You have wasted enough of our time with the spam.
McMonkey might cut you some slack, but I am not in the least interested in your drama and drivel.
You have nothing to offer us, so hit the road, or I will have you perma-banned, and how
with a higher unit count per horde
Usually, if the AI loses some units, it switches back to production automatically...
I'd imagine that if the war keeps rolling onwards, the AI will keep replacing losses?
I switched up the Japanese units so that they are unbuildable because their pre-req is unavailable, but they are no longer obsolete. The AI still disbands them in droves, so that flag would be helpful after all. Thanks.
Well, what I wanted to ask is this: Is it possible to include some wonders which actually make you weaker? For example one which increases the unrest level on a continent or in a single city? (like for the British-American colonies?) Or some which let your scientists go dumb or makes everyone else distrust you (some anti-Eiffel Tower and no allies), or even one that weakens you economy, etc.? These things could provide a better balance (especially when it comes to small empires which have to keep up with big, but shaky ones), I think.
I also thought of a way a proxy unit could work (well, sort of semi-proxy unit)...
And worst of all: the Sisyphus unit! I'd love the idea of spies being able to simply destroy enemies' wonders! Or even advances!
@edit: And... please! Limit the amount of units a city or fortress can hold. I hate it when 20 units fortify themselves inside a single city. Maybe there's a way to fortify only a handful of units when there's a pile or there's no way of entering an over-crowed city/place.
Is there a way to increase the limit where the AI will decide it has enough units (or remove the limit completely)? I'm not sure what the current level is before it decides it is powerful enough, but I'm sure there is one. Sounds like something that could be altered.
This was resolved after all, right?
It's probably related to some sense of numerical superiority. I know the game keeps tabs on tribes' attack power per land mass, but I don't know the exact limit for your situation from the top of my head.