Hiya all,
im kinda new to modding but not new to programming ;-) I though after several years of silence and admiration of Kael's work i should give modding a shot myself.
I thought lets start small to figure out how it all works, so i made a new Mod, with 3 xml files in the /XML/ directory of my mod in the SDK.
They slighty change how buildings work considering resources and improvements.
All i wanted to to first was fix several bugs that civ5 has (e.g. the lighthouse does NOT give +1 food on all water tiles)
In the properties i checked [x] reload Landmark System cause the "improved yields" mod had that checked too.
Then after some time i press "Build Mod". The mod gets generated without any errors and is in the MODs folder. But if i load it ingame and start a new game, nothing has changed.
I'm pretty sure most of the changes work cause before the SDK came out i made the same changes to the civ5 files (i know its hacks... but i couldnt wait), and there it worked.
I also have several questions about modding but i dont want to bloat this post any further and probably ask them elsewhere.
Anyway... i cant get this mod to work. The logs throw no errors, ingame nothing changes (not even the civpedia entries which should be quite ... simple).
FIY: I also added 3x OnModLoaded -> UpdateDatabase -> abc.xml for each of the XMLs to the Actions Tab
(here i wonder if it shouldnt be "updateDatabase?" oh well i will try).
Cheers for your help in advance
Kyoss
im kinda new to modding but not new to programming ;-) I though after several years of silence and admiration of Kael's work i should give modding a shot myself.
I thought lets start small to figure out how it all works, so i made a new Mod, with 3 xml files in the /XML/ directory of my mod in the SDK.
They slighty change how buildings work considering resources and improvements.
All i wanted to to first was fix several bugs that civ5 has (e.g. the lighthouse does NOT give +1 food on all water tiles)
In the properties i checked [x] reload Landmark System cause the "improved yields" mod had that checked too.
Then after some time i press "Build Mod". The mod gets generated without any errors and is in the MODs folder. But if i load it ingame and start a new game, nothing has changed.
I'm pretty sure most of the changes work cause before the SDK came out i made the same changes to the civ5 files (i know its hacks... but i couldnt wait), and there it worked.
I also have several questions about modding but i dont want to bloat this post any further and probably ask them elsewhere.
Anyway... i cant get this mod to work. The logs throw no errors, ingame nothing changes (not even the civpedia entries which should be quite ... simple).
FIY: I also added 3x OnModLoaded -> UpdateDatabase -> abc.xml for each of the XMLs to the Actions Tab
(here i wonder if it shouldnt be "updateDatabase?" oh well i will try).
Cheers for your help in advance
Kyoss