The Civ5 Guide

Once the cities have finished razing the unhappiness from them will go away.

For the Puppets
Garrisons (Military Caste)-> 1 happy
Defense buildings (Professional Army) ->1-4 happy [Puppets will build these at some point]
Culture or Science buildings (Organized Religion or Humanism) -> 1-2 happy, 3 in some [Puppets will build some of these]
Connection (Meritocracy)-> 1 happy
Size 10 + (Aristocracy)-> 1 happy
Courthouses (Police State)->3 happy (but you have to annex them)**** note: courthouses are bugged, you get the +3 happy even without Police state
(Order)-> 1 happy
Specialists (Democracy)->1/2 happy for each [Puppets might run Merchant specialists]

Plus Puppets will naturally build happy buildings if your empire is unhappy
OR you can annex them and force them to build happy buildings (and courthouses)

Thanks for the tips.
 
Now that I finally have the time (and money) to play with the new DLC, I've updated my guide to include Korea and the new wonders. My opinion of Korea is mixed, I love the leader trait but hate it's units, while I feel the new wonders a bit... lacking. If I did not have this guide to maintain, I probably would not have bought them.
 
It seems the Strategy Articles section is gone, so there's no where for my guide to sit that won't get pushed down by random threads in only a few hours. I doubt my guide fits the criteria to be placed in the War Academy as it's not about something specific, and it certainly isn't organized how they want their guides to be. So is this guide doomed to obscurity 30 pages deep in the strategy forum? Seems like a waste of all the hours and hours I've put into it. :cry:
 
"Stonehenge - +6Bonuses: +1 great engineer point.
Requirements: Calendar tech, 185 production.
Victory Type: Cultural.
Priority: Medium.

Stonehenge is the only wonder which providing culture is its primary benefit. This would make it an obvious inclusion for a cultural victory, and it is. It is just that the benefits it provides are actually fairly small. While +8 culture is hefty in the early game and will unlock social policies quickly, it's long term benefits are minimal. If you feel like you have a strong lead to build this wonder, either from having marble in your capital or playing Egypt, then go ahead and being construction. Just don't feel bad if you need to skip it to build settlers or warriors this early in the game.
"

There are some areas not updated for the patch (mainly in the descriptions). For example Stonehenge shows +6 culture properly, but its description still lists 8
 
14. ABUSING THE AI



SELLING OPEN BORDERS
SELLING LUXURIES
EMBARKED BAITING
ENDLESS CITY-STATE EXPERIENCE

Perhaps also add the Following

SELLING LUXURIES - the evil way

Build a plantation on cotton for example
if you only have 1 cotton (so only 1 luxury of cotton)
trade it with a friendly AI for 240 gold
Get a worker to build a fort on the resource for 1 turn to destroy the plantation
pillage it with a unit
Repair it with a worker again

Then the deal with the AI is off since the resource was not available anymore, but you get it back 2 turns later and can trade it again. This trick/exploit/bug doesn't give a bad diplo point.

I learned this from Tabarnaks post on the GOTM section of the forum, Thanks!:goodjob:
 
Where are Byzantines from the 1st section?

I noticed this because someone added their missing UUs from the Unique units elimination thread that i made.
 
Hmm, Mayans doesn't have a Jungle bias?
 
Hmm, Mayans doesn't have a Jungle bias?

Nope. Most civs don't have a start bias unless their ability directly relates to a particular type of terrain.

Where are Byzantines from the 1st section?

I noticed this because someone added their missing UUs from the Unique units elimination thread that i made.

Thanks for pointing that out! Can't believe I completely missed them!
 
Before G&K, you commented on each specific wonder, building and unit, which I thought was really nice.

Do you have any plans to revise it similarly for G&K? I know it would be a pretty big task.
 
Before G&K, you commented on each specific wonder, building and unit, which I thought was really nice.

Do you have any plans to revise it similarly for G&K? I know it would be a pretty big task.

Yes. G&K changed so much I had to scrap everything I wrote before though. I'll get to it eventually. ;)
 
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