The Community Deity Game #3 - Ethiopia

This looks tasty. Thank you for posting! I chalked CDG#2 up as a fail, but looking forward to this one. Love the achievements
 
I played some 60+ turns until I got a religion and at least one tweak was apparent enough
Spoiler :
there are at least 9 civs in the game.

Stone Circles, 2nd religion, China ICSing, can't afford to start wars, WWs gone way before I get to them but no happiness issues so far. Liberty Piety mix for starters and a cultural CS would awesome now. I assume it'll be 5C NC just before T100.
 
You got MoH, but with only 1 city on turn 35, your game looks like OCC. But anyways, I think this stone circle MoH strat is stupid. No reason to even bother with that useless wonder. You need a reasonable number of cities to get 5k faith for the other achievement without something like DF, and also winning IG/WF. So the plan would be to go for the same domination style CV I've been doing lately. Converting capital cities that I own is easy with inquisitors/GPr, I can even completely remove the holy city status. As in usual, having religious domination is the most difficult part of the achievement on deity.

I'll agree with you, that wonder set my entire game back but I'm running up at four cities now with NC at a decent time. Not sure if I can pull back from the investment (I did say it was ill advised) but I know it's possible to get the MoH :p
 
t140, no Achievements in sight
Spoiler :
I really screwed up the 3rd attempt. Culture pastures were great during the Pantheon phase, but I lost out a lot as religions started creeping. Out of nowhere Wu's Taoism (that's always MY religion, dammit) spread passively to my 2 SW cities, way before her own cities got converted, and then to a 3rd. She is kicking butt and spreading hard - does she know about the achievements? :p This is very disappointing, as I usually play the religious game so well. Theo has converted Wm and some of Sweden.

I could have handled this much better by either spreading once before Enhancing, or by choosing a GP instead of the Liberty GE for NC (it would have only taken 8-9 turns to build with 6 cities). Pagodas are everywhere, I added a 7th and 8th city later, probably another mistake, but am trying to get more oomph out of Itin Preachers. Now Theo is wandering a GP of her own in my lands, I'm pretty sure it has 4 uses, but I stupidly made a DoF with her, and really don't want the backstab penalty. I knew very early on she and Wu were the biggest rel threats on my half of the map. Wu has all the mil wonders, BTW. :rolleyes:

I'm not really clear on how strong Inquisitors are - if I use one on Adwa, for example, will it just erase Taoism, or will it actually cause me to flip to my own Judaism? Influence is 5 her to 3 me, both rel at 36 pressure. Axum is going to flip to Judaism any turn now. I hate the idea of having to convert my own dang cities with my own GP.

I also screwed up by not doing Guilds early enough - forgetting I proposed WF. So no GAge or Writers to burn after winning...

Honestly, this game has lost it's attractiveness to me. First by the Deity wonder cheating, now by my blowing the religion and Guild game. No desire to reload yet again, and I don't enjoy Deity much anyway, especially with the base policies. I think the Achievements approach are much better suited to an Immortal game. I did have some achievements in an ICL I created (England), but hardly anybody played it.

FWIW, full Liberty, 2 in Piety, opened Rat as I hit Banking. NC t90, 115 Education.
Spoiler :
 
T119 Not paying attention, attacked by
Spoiler :
China
resign.
 
I'm starting to hate these NQpangea maps, they're good for MP, but makes it too easy for SP. Way too much resources, can't even sell to AI easily. It also promotes ICS which makes it fun in a way, but probably a challenge if you want to dominate with religion.
 
I'll agree with you, that wonder set my entire game back but I'm running up at four cities now with NC at a decent time. Not sure if I can pull back from the investment (I did say it was ill advised) but I know it's possible to get the MoH :p

You should be able to, this game looks like a long game by any accounts, if the achievements were relevant to you. As long as you can prevent any science runaways from launching.
 
Spoiler :
Ethiopa is my favorite civs, I thought I'd give this a shot. Usually an immortal player, but have beaten my fair share of Deity games as well.

Turn 1-100

Knowing the achievements I opted for a 4 city tradition start, with an aditional point in Peity to help get shrines and temples up. After noticing the vast amount of space I dropped another 2 cities, finishing my NC on turn 81 prior to my 2 new expansions. Seeing that Wu had quite the army I paid Rome to wage war, he took 2 cities and opted for peace. I then noticed Theo getting a bit aggressive so I paid the Netherlands to keep her occupied. Then picked up 2 DoFs from Washington and Theo. Wu began to encroach on my land, and once again managed to deter her, this time to attack Wittenberg. She asked for a DoF and I obliged. I can forsee a tide of great prophets from her and theo, so I'm getting my troop count up, for blockers and to deter my neighbour's from stomping my underdeveloped nation.

I plan to get stables and markets up, and of course universities shortly. Build my army and prepare for an artillery strike, to knock everyone down a few notches and allow for the max amount of achievements.

I'll update with pics soon, currently at work.

 
Welcome to the CDG, I am the caretaker and interim host until further notice.
Thanks so much! I feel a little bad about the achievement clarification questions, but I guess sooner is better than later...

2. Use faith to buy at least 3 great people of the same type (that means stockpile at least 5000 by the end) 3 points
Just for clarification, can buying GPr be used for this? Obviously, the first two or three should not count.

3. Finish at least 4 social policy trees - 3 points
Am I correct to assume that Ideology tenets do not count? If ideology tree counts for this achievement, is getting all three third-tier picks enough? (I am pretty sure a full Ideology tree is 14 picks.) My suggestion would be any twelve tenets and then your Ideology can count as one of the four for this achievement.

4. Make your religion the dominant on the map i.e. have it followed by the majority of cities - 4 points
Is it enough that my religion have more cities (than any other religion), or must it have half (or more) of all cities on the map? Also, typo: “the dominant on” should be “the dominant one on”.

Yeah the achievements were accidentally skewed towards ICSing I suppose
That did not occur to me until you wrote it. I was (still am, I guess) thinking DOMful CV where one captures the rival Holy Cities. If I am permitted to use 5000+ faith on GPr, that makes the achievements a little more straightforward.

I'm not really clear on how strong Inquisitors are - if I use one on Adwa, for example, will it just erase Taoism, or will it actually cause me to flip to my own Judaism? Influence is 5 her to 3 me, both rel at 36 pressure. Axum is going to flip to Judaism any turn now. I hate the idea of having to convert my own dang cities with my own GP.
I have some experience with this. Your own cities will flip back to Judaism with a single inquisitor bulb, no problem there. That said, I think you are better off using a GPr. I pretty much reserve Inquisitor bulbs for after I take rival Holy Cities -- but it really all depends if I get can get Inquisitors cheaply enough. If inquisitors are less than 4x GPr, then you are better off using a GPr. Except in the special case of use with a rival Holy City, GPr bulb acts exactly like a an inquisitor bulb plus a missionary bulb. IMHO, no reason to hate the idea of converting your cities with your own GPr.

I want to move that warrior east and see if there is anything on the coast and then move that settler to the hill on the river.
Nice scrutiny of OP map! I had to triple check to see the coast even after you mentioned it.

Yes, the river hill is great, but how come no one is settling the coast?
 
some clarification:

1. It must be the religion you founded
2. The second part explains it, you can buy any 3 great people of the same type with 5000 faith other than prophets, they are excluded since their value is different
3. I'm going to allow that, so a full ideology counts as 2 full SPs (dunno why would anyone do that tbqh)
4. A simple majority is enough for this, doesn't need to be 50% of total number of cities on the map, if your religion was in 7 cities and the next one in 6, it scores, ties are not allowed though
 
Yes, the river hill is great, but how come no one is settling the coast?

If 4 quarries in a religious game aren't enough, I'm not sure what is. Should be able to get quick pantheon and 2nd religion if played correctly.

4. A simple majority is enough for this, doesn't need to be 50% of total number of cities on the map, if your religion was in 7 cities and the next one in 6, it scores, ties are not allowed though

You actually are contradicting yourself if you consider precise definition of majority.
Maybe in America it has different meaning than English/European, since they only have 2 party systems?

Majority - more than 50%
Plurality - more than any other

So for example, if Taoism has 7 cities, Judaism has 6, Catholicism has 3:
Taoism doesn't have majority, but has plurality, 7/16 is less than 50%

Confusion might also be the alternative names for it, plurality is also called relative majority, or majority, and the majority called absolute/simple majority.

I believe ST wanted Plurality, but I'm not sure.
 
Finished this up on T240 with absolutely no achievements met - i lost interest in religion after the early game and the map script/AI seemed to induce ridiculously long turn times so i just kinda wanted to get it over.

On the other hand I did induce 2 revolutions for the first time ever so perhaps it wasnt a total failure.

Spoiler :

4 city NC with trad and 1 city settled afterwards at around T90. This was probably the worst choice to go since the map script/AI ICS and acheivements are geared towards liberty mass expand.

stone circles was stolen by theo so i settled for pasture culture and i DOWed the dutch and hong kong for workers. built the oracle but my heart wasnt really in it once i uncovered the large size of map and AI sending settlers everywhere. Monty poping up as a 9th player didnt help either.

China was on steriods this game and feeling the heat around T100 I paid her 27GPT to go and have a roman holiday. The Netherlands showed up with an army as well at this time and 19 GPT went to him to have a swedish holiday. needless to say this cut severly into my plans - America went rein on T105 and China founded WC around T120 so there went LTOP and globe. Managed the Sistine Chapel but the Inca built the Uffizi.

I think i reached ST at T150 and Oxford Radio T160 ish - Bulbed a scientist on the same turn for industrialisation. Coal was present but having moved my settler on T1 i had to wait a couple of turns for the borders to expand there.

decided to try order - double speed fact and free science seems to gel well with high prod+low science of culture victory. China went Autocracy around the same time as I did and of course my other neighbour Byzantine went Freedom....

Spammed Arch as China finally flattened Rome. Paid her to stop the Incan culture advance, and William versus Theo to stop their culture progress as well. Some luck as Aztec wiped out Rome and America decided to alternate between fighting Sweden and Aztec. Sweden wiped out Kabul which was a nice bonus as well.

Finished Arch Spam T190 ish and ET followed swiftly. Plundered 3 from theo and i think 6 from william but suprisingly no denoucement. Built some units since China was winning a three way war against Inca, Aztec, and Netherlands. first stroke of luck was Inca surrenddering Machu to China which tipped her into -30 happy. Sent my first GM to her - familiar a few turn later and -50 happy convinced her to join the worker's revolution.

Paid Sweden 2GPT to fight the Dutch and to my delight Byzantine joined in unbribed. Bulbed to the Internet on T222 and Theo was overly successful in capturing cities - with capitalism's true face showing she too decided to join the socialist paradise.

Got order 6 on T230~, spaceflight -> GS bulb for radar and GE kremlin for skyscrapers. bought airports and built an extra city for inca. 3x GM was enough for him but sadly was about 1k short for America. Sold him Adwa and used a natural GM to shave off 2 turns from the counter.

Cities are a bit small in the end and placement is a bit weird due to barb camps - although i managed 5 ancient era landmarks which helped. CS quests were a royal pain - last NW was hidden on some island and everyone seemed to want spices or dyes of which i think there was 1 copy on the map.

Social Policies = Full Trad, Aest, 4 in rat and 7 order. 1 GW was hanging around but saw no point in dragging it on for 4 social policies requirements

Wonders = oracle, sistine, ET, Christo, Kremlin. America stole PT and Inca took Uffizi which added some turn time.

religion = pasture culture, RC, tithe, swords, RT. It would have taken 30 more turns to get enough faith for 1 third GM and 1 GP to convert theo's cap..

WC = abandoned all hope of WF and/or IG by the time of its founding. I think scholars + dyes ban was passed and IG is active on the last screenshot.
 

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You actually are contradicting yourself if you consider precise definition of majority.
Maybe in America it has different meaning than English/European, since they only have 2 party systems?
Honestly, you are arguing about semantics and political terminology here. And for what it's worth, "majority" here in Belgium means "putting half a dozen parties together to have more votes than others" :p
Honestly, this game has lost it's attractiveness to me. First by the Deity wonder cheating, now by my blowing the religion and Guild game. No desire to reload yet again, and I don't enjoy Deity much anyway, especially with the base policies. I think the Achievements approach are much better suited to an Immortal game. I did have some achievements in an ICL I created (England), but hardly anybody played it.
OK, didn't play it because England is not my favorite civ and i was mostly busy trying to win some DCL games back then. However now might be a good time to get the successor of the ICL running and introduce the same side objectives. I also think achievements would work better on Immortal for many players. I've never been the best Deity player and after some time not playing CiV it seems like i'm worse now than i was earlier this year. I always try to get the achievements in those maps and so far i have failed badly. Assyria i stopped playing because no units = no war and no point playing Assyria. Here i tried to get my religion running but despite founding first, taking Pilgrimage, having 8 cities and producing a missionary every 2.5 turns i simply can't stop Rome from spreading everywhere. It doesn't help that my missionaries can't reach AI cities because they have so many units either. And now WC have been founded by China and i'm way behind in production and culture so i don't think i will finish it. It will be way too grindy.

Those achievements could make an Immortal game more interesting without being overly complicated/tedious/stressfull
 
If 4 quarries in a religious game aren't enough, I'm not sure what is. Should be able to get quick pantheon and 2nd religion if played correctly.



You actually are contradicting yourself if you consider precise definition of majority.
Maybe in America it has different meaning than English/European, since they only have 2 party systems?

Majority - more than 50%
Plurality - more than any other

So for example, if Taoism has 7 cities, Judaism has 6, Catholicism has 3:
Taoism doesn't have majority, but has plurality, 7/16 is less than 50%

Confusion might also be the alternative names for it, plurality is also called relative majority, or majority, and the majority called absolute/simple majority.

I believe ST wanted Plurality, but I'm not sure.

Whatever, I never waste time with semantics, and the example I gave was clear enough. Plurality it is then, thanks for the clarification
 
Those achievements could make an Immortal game more interesting without being overly complicated/tedious/stressfull

Could be, but I find that the base deity game to be quite boring. Once I stopped losing deity game, it's just the same thing every games. That's why in most of my later deity games, there are some additional self imposed requirements. These achievements do make the deity challenging, even for me. I agree that the Assyria achievement weren't the best, especially the not building units ones directly contradicts UA/UU.
 
I am have more success with peaceful CV than ever, but southern neighbor launched on T309 and I was still 30+ turns to getting influence everywhere. I am going to reload, hold of building the Musicians Guild until I close out Aesthetics, see if that makes the difference.

Map does not have enough late era strategics for me to get my war on when I would like to…
 
... However now might be a good time to get the successor of the ICL running and introduce the same side objectives. I also think achievements would work better on Immortal for many players.

...Those achievements could make an Immortal game more interesting without being overly complicated/tedious/stressfull
I would be willing to help host. Immortal is obviously more forgiving of mistakes, and, IMO, more open to an immersion approach, where you aren't as penalized for diversions. Plus players moving up from lower levels may find it more enjoyable.

In the England ICL I created, one objective was to settle a certain NW first, another was to find a hidden sea and record the turn number. Pretty simple to do - there was some tension but it didn't feel like you had to sabotage yourself to achieve them. I personally almost never go more than 2 into Rationalism on Immortal, something like that seems like a decent objective.

I'd rather not hijack this thread - I hope to roll some maps first, and get some ideas (I like to run several tests with Firetuner to watch for imbalances, etc.). I will make a new post at some point to discuss options. Plenty has been written lately (directed towards the CDG mainly), and I think we are assuming that there will be an AckenMod series coming as well.
 
Could be, but I find that the base deity game to be quite boring. Once I stopped losing deity game, it's just the same thing every games. That's why in most of my later deity games, there are some additional self imposed requirements. These achievements do make the deity challenging, even for me. I agree that the Assyria achievement weren't the best, especially the not building units ones directly contradicts UA/UU.
Don't get me wrong, i think the idea of the CDG is great and it's the main reason i reinstalled CiV on my computer. However, i've stopped playing for some time and i realize i've lost some skill in that time. In addition i've never considered myself a good deity player. I could win deity games more often than loose them, but i never got to the point where i couldn't loose. CDG is great for you but probably CIG would work best for me ;)
Also, i really don't think this map is that easy, especially not if you try to go for the achievements. I might give it one last try deciding not to go for any of the religious achievements as religion on Deity is just broken. Maybe going 4 cities tradition tall would work. Still have to deal with ultra aggressive China and hyper expansionist William + Culture crazy Pachacuti :eek:
I'd rather not hijack this thread - I hope to roll some maps first, and get some ideas (I like to run several tests with Firetuner to watch for imbalances, etc.). I will make a new post at some point to discuss options. Plenty has been written lately (directed towards the CDG mainly), and I think we are assuming that there will be an AckenMod series coming as well.
AckenMod is interesting but really puts a high emphasis on early war and makes the game (much) harder so it's not for everyone. If there is an AckenMod series coming, i can only hope it will not be all Demigod/Immortal games and there will be lower difficulties as well for those of us who didn't reach Acken skill level :crazyeye:
 
I might give it one last try deciding not to go for any of the religious achievements as religion on Deity is just broken. Maybe going 4 cities tradition tall would work. Still have to deal with ultra aggressive China and hyper expansionist William + Culture crazy Pachacuti :eek:

On this map, the achievements, especially the religious one pretty much screams for wide liberty, but if you do that you'll need to prepare for war. I was able to manipulate the AI into fighting each other so the SW neighbor never DoW me until I was ready to expand into her land. Once you can deal with the prophet spam of the NE AI (by bribing other civs to DoW her so that her prophets get captured) the religious spread problem is pretty much solved. My closely spaced cities combined with Itinerant Preachers was strong enough to convert every AI/CS cities close to my borders, and I only need to send GPr onto the western side of continent to convert the remaining 2 civs there.
 
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