Strelok22
Warlord
Quick update:
About 5 playtest took place as the Govt. forces as they will be the first playable side, others will require tweaking of unit stats, starting units etc.
From the looks of it I can guarantee a severe challenge to control atleast 43 out of 48 objectives for a descisive victory.
The AI is now in line with the production of units as all improvements except the City Walls (Urban Terrain) which require only 10 shield to build. This is also to symbolize the destruction a civil war brings and for small towns /under size 4/ not to become megapolises in 20 turns.
Icons are patched up and looking nice, Pedia lines up next untill I figure out more events for the later turns to make it more interesting, which reminds me: the ''Event.txt'' file can be 20KB large at max right?
About 5 playtest took place as the Govt. forces as they will be the first playable side, others will require tweaking of unit stats, starting units etc.
From the looks of it I can guarantee a severe challenge to control atleast 43 out of 48 objectives for a descisive victory.
The AI is now in line with the production of units as all improvements except the City Walls (Urban Terrain) which require only 10 shield to build. This is also to symbolize the destruction a civil war brings and for small towns /under size 4/ not to become megapolises in 20 turns.
Icons are patched up and looking nice, Pedia lines up next untill I figure out more events for the later turns to make it more interesting, which reminds me: the ''Event.txt'' file can be 20KB large at max right?