How to fix unhappiness?

Some immediate measures:

You could rush-buy happiness buildings with money.
Some SP allows increasing happiness:
- Military Caste, 1 Happiness from garrisoned unit. You could rush-buy something cheap.
- Freedom. Specialists generate only 1/2 of unhappiness, so if you have it, you could assign more people as specialists to reduce unhappiness.

But there are no instant and cheap solution. You should think beforehand.

It's -1 unhappinness actually. Note that it doesn't change the fact that it makes 1 previously used happiness available again but you can see it as a double redux.
 
It's -1 unhappinness actually. Note that it doesn't change the fact that it makes 1 previously used happiness available again but you can see it as a double redux.

-1 unhappiness and +1 happiness are the same as long as you have enough unhappiness to reduce. As I understand, it's implemented exactly the same way, so in happiness report it will be shown as happiness from social policies.

The only things working differently is unhappiness reduce from some source (population or city, for example).
 

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@ Wolle68:

Very cool screenie! It says you can annex the city later at any point. So it's safe to puppet and if you need it for spaceship production for example, you can annex it.
 
@ Wolle68:

Very cool screenie! It says you can annex the city later at any point. So it's safe to puppet and if you need it for spaceship production for example, you can annex it.

Keep in mind that there will probably be some additional penalties for annexing later, because otherwise, puppeting would be strictly better than annexing (always puppet first, if you like you can annex during the same turn).
 
The only penalty would be that increased unhappiness, which can be removed by taking the time to build a courthouse (which can't be rushed)
 
The only penalty would be that increased unhappiness, which can be removed by taking the time to build a courthouse (which can't be rushed)

That's no penalty, that's just what you'll get anyways. I won't believe the Firaxians will put in two options when one is always better than the other.
 
That's no penalty, that's just what you'll get anyways. I won't believe the Firaxians will put in two options when one is always better than the other.

Its not better, you don't have control of anything it produces, leaving it as a puppet state could see it building mass amounts of heafty gold maintenance buildings it has no use for. Their is no additional cost in going for a puppet state and then moving to a annexed city, the cost of not choosing what to produce all that time is cost enough, and its not the better choice unless you don't have enough surplus happiness to annex right away.

Why should going for a puppet then annexing, cost more than annexing right away, that would make no sense.
 
DARN IT! And I was hoping to find the answer to fix unhappiness HERE!
 
Its not better, you don't have control of anything it produces, leaving it as a puppet state could see it building mass amounts of heafty gold maintenance buildings it has no use for. Their is no additional cost in going for a puppet state and then moving to a annexed city, the cost of not choosing what to produce all that time is cost enough, and its not the better choice unless you don't have enough surplus happiness to annex right away.

Why should going for a puppet then annexing, cost more than annexing right away, that would make no sense.

What I meant was that when conquering a city, you should always first puppet, see what happens. If you then decide annexation is fine, following your logic you can still do it in the same turn. So I would never immediately annex.

And it does make sense. If you install a puppet government, then remove it, that's going to cause extra unrest. There are many examples for this in real history, for example in the Napoleonic empire (the Batavian Republic, for instance)
 
Anyone who says that there is only ONE right way to do things here is way off.

Sure if you are comfortable in the fight with your current troops and your happiness levels are kinda thin, would probably be best to puppet now and take control later. But in the case that your troop levels are running thin and your happiness levels are looking solid annexing could provide you with cities that are close to the battlefront to make troops out of.

If anything from this whole conversation I think I have taken out the idea that before a long drawn out war it would be best to be as happy as possible, as to be able to annex key cities and pump out more pokesticks.
 
Their would be no point in turning a normal city into a puppet, you would be loosing control of the city for no gain. Besides that, no you can't ever do it. The positive of a puppet, is to avoid annexing, which gives a heafty Unhappiness penatly till you build a courthouse.

You can annex a puppet city any time you want, however you can't puppet an annexed city or puppet a regular city. You can only create a puppet on capturing.

You would gain a benefit.

Puppet cities do not add to the cost of your social policies, like normal cities do.

The best way to have a culture win is to have a massive empire consisting of your capital, and puppet cities.
 
You would gain a benefit.

Puppet cities do not add to the cost of your social policies, like normal cities do.

The best way to have a culture win is to have a massive empire consisting of your capital, and puppet cities.
I think they might end up changing the "puppet states don't increase social policy cost" rule in an update. I completely agree that puppet states are overpowered. And with the improved AI, maybe puppet states will make good build choices and allocate their population like a player would; making the choice of puppet states even more of a "no brainer."
 
Ok, last night actually happened what I described in the opening post.

I had to wage ware because arabia was getting seriouly hostile and napoleon asked me... I puppetted 4 cities which i didnt want to annex or raze. This added 10 unhappiness to my civ (population - several luxuries) and I went from +4 to -6 happiness.

On no :aargh: my civ was unhappy....
But it wasnt so bad. Growth halted, which was good and prevented further unhappiness and the rest kep moving.

So how to fix unhappiness?

Change all worked tiles to produce gold and production. Food surplus is wasted anyway. Build or buy some happy buildings and 10 turns later you can continue growing....
 
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