Morningcalm
Keeper of Records
Marble increases wonder production in the city that has it by 15% for the Ancient/Classical eras. As far as I know, this is the only luxury resource with a "special bonus" beyond the tile +1 and the unlocking certain buildings (Stone Works/Mint/etc).
Why not have bonuses for all the other luxuries?
Copper: Increases defense of Ancient/Classical units by 1.
Citrus: Ships heal faster.
Cotton: Workers move +1 faster.
Dyes: Increased culture in cities (?)
Silk: Land trade routes generate more gold (+1 per city with 2 or more land routes going to/from it).
Whales: Naval units have +1 LOS.
Wine: Unique Units cost less hammers (only the elite could afford wine).
Spices: Sea trade routes generate more gold (+1 per city with 2 or more sea routes).
Silver: Gain increased culture from cities that generate a certain amount of culture/+1 production for all cities after discovery of Electricity.
Gold: Specialists generate increased culture in cities that have a market/bank/stock exchange.
Truffles: Haven't the faintest clue. Maybe specialists eat less food? Cities with a certain population or higher generate increased gold?
Though some of the bonuses aren't clear yet, and would need balancing, I think this would be a nice gameplay-changing addition in a future BNW patch (like the old patches that would add entirely new buildings, swap techs around, etc).
Why not have bonuses for all the other luxuries?
Copper: Increases defense of Ancient/Classical units by 1.
Citrus: Ships heal faster.
Cotton: Workers move +1 faster.
Dyes: Increased culture in cities (?)
Silk: Land trade routes generate more gold (+1 per city with 2 or more land routes going to/from it).
Whales: Naval units have +1 LOS.
Wine: Unique Units cost less hammers (only the elite could afford wine).
Spices: Sea trade routes generate more gold (+1 per city with 2 or more sea routes).
Silver: Gain increased culture from cities that generate a certain amount of culture/+1 production for all cities after discovery of Electricity.
Gold: Specialists generate increased culture in cities that have a market/bank/stock exchange.
Truffles: Haven't the faintest clue. Maybe specialists eat less food? Cities with a certain population or higher generate increased gold?
Though some of the bonuses aren't clear yet, and would need balancing, I think this would be a nice gameplay-changing addition in a future BNW patch (like the old patches that would add entirely new buildings, swap techs around, etc).