Bug Reporting

Any luck with the fix Dot?
Nope. I still got the problem after follwing Cammagno's hint. Now I could check through the assets under Firaxis Games/ Sid Meier's Civilization 4, right? But that's a lot of files. :crazyeye:

The guy I've lend my CivIV Disc to is currently in another country. For a couple of weeks. :gripe: :sad: So that's currently no option.

Alas, thanks for the help, Cammagno and Alerum. If you have any other suggestions ... I'd be glad to hear them. I hope that I will finally sort things out ... somewhen. ;)
 
Many BUG users are former ruff_hi cobbled SG mod users, and ruff_hi is developer of BUG and BUG has many of the same elements, so alt-J is obvious choice for options screen before any docs are read :)
 
Is completely understandable. You're not the first person to do it, and I'm sure we'll get quite a few people saying the option screen won't pop up with Alt + J in the future.
 
Many BUG users are former ruff_hi cobbled SG mod users, and ruff_hi is developer of BUG and BUG has many of the same elements, so alt-J is obvious choice for options screen before any docs are read :)
(picture someone playing an organ in the background, similar to 1950 vampire movies) now they see the power of the ruff mod ... or maybe the Emperor from StarWars young skywalker, I will teach you the power of the ruff.

I'll put in a fix for the ex-ruffmod users.

Edit: Done.
 
Totally awesome new version-- thanks for all the hard work!

Just one minor glitch to report for now, using FlavorBUG 0.06 and Civ 3.02. Certain units appear as big red blobs, for example, English Workers and Korean Axemen. Sorry I didn't save a savegame file, but I'll keep my eye out for it in the future.
 
Totally awesome new version-- thanks for all the hard work!

Just one minor glitch to report for now, using FlavorBUG 0.06 and Civ 3.02. Certain units appear as big red blobs, for example, English Workers and Korean Axemen. Sorry I didn't save a savegame file, but I'll keep my eye out for it in the future.


Korean Axeman has already been reported and so it has already been fixed (in an internal version), thanks for reporting English Worker, I'm sure that NikNaks will fix it in no time. If you'll find some more red balls, please report them here :)
 
I'm pertty sure there are going to be a few more of these red blots. The version of EDU we're using missing units starting to pop up. If I have time today I'll go through it in WorldBuilder, and place 1 of each unit and see if I get any more red spots.
 
Ouch. I was thinking that all the units would have a icon in the world builder, but I'd have to go through all the units for all 34 civs, which would take alot more time then I have free to do that.:p I think we should just make the updates listed in EDU, and fix the english worker, and wait to see if we get anymore blank units.
 
Specialist Stacker glitches I've noticed:
  • displays only 8 or so of each specialist type. (Back when I used the standalone Specialist Stacker, it was possible to fix this so that they scrunched together or stacked in multiple rows, allowing you to see them all)
  • does not highlight forced specialists unless you have citizen automation turned on
Also, would it be possible to surface some of the INI options that were available in the standalone mod? Thanks!

Using FBUG 0.06.
 
A stack of Babylonian knights + settler appeared as three red blobs. I guess it is the knights as it were 3 red blobs not 4 (which would indicate the settler).
 
I'll try to catch up here.

Alt-J: If Ruff meant he added Alt-J so it opened the same options screens as Ctrl-Alt-O, fine. If not, I'll add it.

Specialist Stacker: It actually hasn't been included yet. :) You're seeing the vanilla specialists. It's "on my plate."

The icon issues: The reason some icons work and some don't is because there are two fonts (different sizes). It seems that one of your font files is either corrupt or missing. You should have a gamefont_75.tga in CustomAssets. Try removing it temporarily and see what happens. You should see all icons except the Attitude Icons in the scoreboard (that's all that has been added). I can't think of a reason why this doesn't work for you, but I'll say that since it fails in Warlords the same way, it's likely your installation is just borked. Get your CD back and reinstall, sorry. :(

Pillaging Roads: That it happens only sometimes that you pillage roads is rather confusing. It should happen every time as I guess that the code is grabbing the ImprovementInfo for the improvement that was pillaged, and roads don't have one. Thus, it's trying to ask "nothing" for a description -- rarely a good thing to do in code. :) I'll take a look. It should be easy to fix if that's the problem.

Alerts: I haven't gotten to this. Hopefully this weekend.
 
Alt-J: If Ruff meant he added Alt-J so it opened the same options screens as Ctrl-Alt-O, fine. If not, I'll add it.
All I did was add a popup that says "Pls use Ctrl-Alt-O". I could have opened the option screen but thought it was better if we only had 1 command that did that. Easier with documentation, etc.
 
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