Here are some challenges that might add more flavor to the game. Im planning on adding more later if theres positive feedback. Please add your ideas.
An easy one first.
1. Prom Queen
Player civ: any of the following: the Celts, Russia, Carthage, England, Spain, Portugal, Austria, Byzantium, China
AI civs: any of the above
Victory type: Diplomatic
Special rules: All civilizations must be in control of their original capital (its just a prom). You must liberate conquered capitals.
2. Those are my toys!
Player civ: any of the following: Mongolia, Venice, Austria
AI civs: the other two from above. Add civs that benefit CSs in some way: Greece, Sweden, Siam.
Victory type: any
Special rules: The player must be in control of all CSs at the end of the game (annex/puppet/ acquire by diplomatic marriage or great merchant of Venice).
3. Pedro and the wolves
Player civ: Brazil
AI civs: any of the following: Assyria, Songhai, the Huns, Carthage, Mongolia, Sweden, Aztec, France, Japan, the Zulu. Add someone else, if youd like to play on a huge map.
Victory type: Cultural
Special rules: The player must not declare war or annex/puppet cities (may liberate them though).
An easy one first.
1. Prom Queen
Player civ: any of the following: the Celts, Russia, Carthage, England, Spain, Portugal, Austria, Byzantium, China
AI civs: any of the above
Victory type: Diplomatic
Special rules: All civilizations must be in control of their original capital (its just a prom). You must liberate conquered capitals.
2. Those are my toys!
Player civ: any of the following: Mongolia, Venice, Austria
AI civs: the other two from above. Add civs that benefit CSs in some way: Greece, Sweden, Siam.
Victory type: any
Special rules: The player must be in control of all CSs at the end of the game (annex/puppet/ acquire by diplomatic marriage or great merchant of Venice).
3. Pedro and the wolves
Player civ: Brazil
AI civs: any of the following: Assyria, Songhai, the Huns, Carthage, Mongolia, Sweden, Aztec, France, Japan, the Zulu. Add someone else, if youd like to play on a huge map.
Victory type: Cultural
Special rules: The player must not declare war or annex/puppet cities (may liberate them though).