Doesn't the happy-focus of this mod unbalance the importance of often-neglected health a bit? I think health should modify revolution chances as well..
Best would be indirectly, as starvation could make the city stability far worse. Many revolutions (for example russian) are triggered by starvation. Combined with enemy spies (poisoning wells) this would make health a far more important contributer to city stability.
Best would be indirectly, as starvation could make the city stability far worse. Many revolutions (for example russian) are triggered by starvation. Combined with enemy spies (poisoning wells) this would make health a far more important contributer to city stability.