If it's a just captured town, wait until it's done raging?
Sell all buildings?
Sell buildings? How does this work? I'm at war with a city-spammer and I'm planning on razing at least two of his cities.
Open the city view and click on a building in the building list and it gives you a popup telling you that you get say 30 gold and 1 less gold turn maintenance if you remove the shrine or whatever building you clicked on in the list.
You can remove one building pr. turn pr. city.
Thanks. It always surprises me how long you can play this game and still learn new stuff.
If I don't have the spare happiness to annex+raze, don't puppet-wait-annex+raze work better?
Hmm, just razed a captured city using building selling strategy and to settle a new town in a better location. The hill the old city was on claims it gives 4 production.
If I build a mine on it it drops to 3, I doubt anyone is going to build/raze towns to get buffed tiles, but it still seems odd.
I wonder if it really gave four or if it was the bug I sometimes get where yield icons get overlapped somehow. Sometimes I also see yield icons just disappear.
Any time you conquer/create a new city, your happiness cost for Golden Ages increases (even if you raze/puppet/annex).If you annex then raze, does your social policy cost go up? And is it lowerd afterwards when the city is gone again?
What you don't know can't hurt you. I knew, but keep forgetting to blow the buildings up when I raze. Resulting in repeated attempts to improve my gameplay by applying my face to my keyboard.
If you don't erase them, the city just poofs and no cash is given.