Forests

Sureshot

Goddess
Joined
Feb 2, 2006
Messages
3,771
Currently Ancient Forests don't spread like normal forests or jungles.

This means, that if all your forests turn to ancient forests, no more forests will spread in your lands. This is bad because getting ancient forests is the end of forest growth unless you've got incense. This makes ancient forests like frozen forests, and leaves religion like the ending of growth.

Either a mechanic which randomly places new forests around empty tiles, or giving ancient forests a growth value, really low, should happen.

Personally i prefer new forests having a chance to pop up adjacent to any ancient forest, with high probability.

Also, it might be nice to have burnt forests, new forests, forests, ancient forests, all have differing defense, movement, and health values.
like:
Burnt +0% def / 1 movement cost / 0 health
New +25% def / 1 movement cost / .25 health
Normal +50% def / 2 movement cost / .5 health
Ancient +60% def / 3 movement cost / .75 health

Also, for ancient forests, it might be nice if they had more variability in appearance, like a few more variations where the tree placement is different. Currently when all turns to ancient forests, its very obviously patterned.
 
I assumed that this is why Way of the Forest priests get the bloom spell...so they could create new forests.
 
without incense you can't build Priests of Leaves, you also need the tech for it. if you have forests in your land and no incense, the later you adopt Leaves the better, because the forests wont be able to spread once they become Ancient.

that doesnt seem right to me.
 
Also, it might be nice to have burnt forests, new forests, forests, ancient forests, all have differing defense, movement, and health values.

It could also be interesting to have different types of treants summoned, depending on the type of forest they were summoned from. Like Burnt forests spawning weaker treants, but without the Vulnerable to fire promotion...
 
Bloom should also (IMO) function in Jungles, changing them into (New) Forests. Seems silly and far too real-life to chop down a rainforest just to grow different trees there.
 
Currently Ancient Also, for ancient forests, it might be nice if they had more variability in appearance, like a few more variations where the tree placement is different. Currently when all turns to ancient forests, its very obviously patterned.

AS are volcanoes... it looks horibble to have a mountain chain convert to volcanoes.
 
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