Indentured servants work w/o pay (like slaves) for 4-7 years in return for a passage to America. They are not slaves. Learn your American history, dude
Indentured servants work w/o pay (like slaves) for 4-7 years in return for a passage to America. They are not slaves. Learn your American history, dude
cheers I know they're historically different and that's why there are no slaves in the original game. But I don't see indentured servants changing into free colonists after 10 game turns! I'm asking because I thought about perhaps renaming the unit in-game, simply changing the title to the shorter "Slave"
Do people think they should be their own 'distinct' unit in game or is this sufficient?
What do you think about recruiting slaves from Europe instead of Indentured Servants?
(before you say it. yes. slaves were from africa!)
i would prefer a distinct unit. make them have the stats of petty criminals and sail to africa to purchase them. allow the occasional enslavement of the natives perhaps as an option when you take a tribal settlement (but would anger all other tribes)...not sure how slaves would add to gameplay though, ....except as cheap imports of colonists (eventually it gets too expensive to sustain/import them from Europe) and drawback being they are 'ejected'* from the colony as revolting slaves with a strength of 3 and +100% city attack/ignore defences (since they are within the town they revolt in)
or even make a slave take no food when put in a town farming/cotton picking..
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